A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Sivaldo J. de Santana, Hugo A. Souza, Victor A. F. Florentin, Ranilson Paiva, Ig Ibert Bittencourt, Seiji Isotani. A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment. In Jacqueline Bourdeau, Jim Hendler, Roger Nkambou, Ian Horrocks, Ben Y. Zhao, editors, Proceedings of the 25th International Conference on World Wide Web, WWW 2016, Montreal, Canada, April 11-15, 2016, Companion Volume. pages 911-916, ACM, 2016. [doi]

Abstract

Abstract is missing.