Real-time depth of field using multi-layer filtering

Kai Selgrad, Christian Reintges, Dominik Penk, Pascal Wagner, Marc Stamminger. Real-time depth of field using multi-layer filtering. In John Keyser, Pedro V. Sander, Kartic Subr, Li-Yi Wei, editors, Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27 - March 01, 2015. pages 121-127, ACM, 2015. [doi]

Abstract

Abstract is missing.