Using stochastic sampling to create depth-of-field effect in real-time direct volume rendering

Amirali Sharifi, Pierre Boulanger. Using stochastic sampling to create depth-of-field effect in real-time direct volume rendering. In Paul G. Kry, Andrea Bunt, editors, Graphics Interface 2014, GI '14, Montreal, QC, Canada, May 7-9, 2014. pages 77-85, Canadian Information Processing Society / ACM, 2014. [doi]

Abstract

Abstract is missing.