Increasing the Eciency of NPCs Using a Focus of Attention Based on Emotions and Personality

Alberto Signoretti, Antonino Feitosa Neto, André M. C. Campos, Anne M. P. Canuto, Sérgio V. Fialho. Increasing the Eciency of NPCs Using a Focus of Attention Based on Emotions and Personality. In 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010. pages 171-181, IEEE Computer Society, 2010. [doi]

Abstract

Abstract is missing.