A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture

Kévin Sillam, Matthieu Evrard, Annie Luciani. A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture. In John Dingliana, Fabio Ganovelli, editors, Proceedings of the Fourth Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2007, Dublin, Ireland, 2007. pages 69-78, Eurographics Association, 2007. [doi]

@inproceedings{SillamEL07,
  title = {A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture},
  author = {Kévin Sillam and Matthieu Evrard and Annie Luciani},
  year = {2007},
  doi = {10.2312/PE/vriphys/vriphys07/069-078},
  url = {http://dx.doi.org/10.2312/PE/vriphys/vriphys07/069-078},
  tags = {architecture},
  researchr = {https://researchr.org/publication/SillamEL07},
  cites = {0},
  citedby = {0},
  pages = {69-78},
  booktitle = {Proceedings of the Fourth Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2007, Dublin, Ireland, 2007},
  editor = {John Dingliana and Fabio Ganovelli},
  publisher = {Eurographics Association},
  isbn = {978-3-905673-65-4},
}