Kévin Sillam, Matthieu Evrard, Annie Luciani. A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture. In John Dingliana, Fabio Ganovelli, editors, Proceedings of the Fourth Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2007, Dublin, Ireland, 2007. pages 69-78, Eurographics Association, 2007. [doi]
@inproceedings{SillamEL07, title = {A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture}, author = {Kévin Sillam and Matthieu Evrard and Annie Luciani}, year = {2007}, doi = {10.2312/PE/vriphys/vriphys07/069-078}, url = {http://dx.doi.org/10.2312/PE/vriphys/vriphys07/069-078}, tags = {architecture}, researchr = {https://researchr.org/publication/SillamEL07}, cites = {0}, citedby = {0}, pages = {69-78}, booktitle = {Proceedings of the Fourth Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2007, Dublin, Ireland, 2007}, editor = {John Dingliana and Fabio Ganovelli}, publisher = {Eurographics Association}, isbn = {978-3-905673-65-4}, }