Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system

Jose Ricardo da Silva Jr., Esteban W. Cluay, Paulo A. Pagliosaz, Anselmo Montenegrox. Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system. In Daniel G. Aliaga, Manuel M. Oliveira, Amitabh Varshney, Chris Wyman, editors, Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA. ACM, 2010. [doi]

Abstract

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