AI-based playtesting of contemporary board games

Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen. AI-based playtesting of contemporary board games. In Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Jichen Zhu, Miguel Sicart, editors, Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017. ACM, 2017. [doi]

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