Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE

D. Skarlatos, Panagiotis Agrafiotis, T. Balogh, F. Bruno, F. Castro, B. Davidde Petriaggi, S. Demesticha, Anastasios D. Doulamis, P. Drap, Andreas Georgopoulos, F. Kikillos, P. Kyriakidis, Fotis Liarokapis, C. Poullis, S. Rizvic. Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE. In Marinos Ioannides, Eleanor E. Fink, Antonia Moropoulou, Monika Hagedorn-Saupe, Antonella Fresa, Gunnar Liestøl, Vlatka Rajcic, Pierre Grussenmeyer, editors, Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection - 6th International Conference, EuroMed 2016, Nicosia, Cyprus, October 31 - November 5, 2016, Proceedings, Part I. Volume 10058 of Lecture Notes in Computer Science, pages 805-813, 2016. [doi]

Abstract

Abstract is missing.