Understanding procedural content generation: a design-centric analysis of the role of PCG in games

Gillian Smith. Understanding procedural content generation: a design-centric analysis of the role of PCG in games. In Matt Jones, Philippe A. Palanque, Albrecht Schmidt, Tovi Grossman, editors, CHI Conference on Human Factors in Computing Systems, CHI'14, Toronto, ON, Canada - April 26 - May 01, 2014. pages 917-926, ACM, 2014. [doi]

Abstract

Abstract is missing.