Computational Caricatures: Probing the Game Design Process with AI

Adam M. Smith, Michael Mateas. Computational Caricatures: Probing the Game Design Process with AI. In Artificial Intelligence in the Game Design Process, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 11, 2011. Volume WS-11-19 of AAAI Workshops, AAAI, 2011. [doi]

@inproceedings{SmithM11-0,
  title = {Computational Caricatures: Probing the Game Design Process with AI},
  author = {Adam M. Smith and Michael Mateas},
  year = {2011},
  url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE11WS/paper/view/4112},
  researchr = {https://researchr.org/publication/SmithM11-0},
  cites = {0},
  citedby = {0},
  booktitle = {Artificial Intelligence in the Game Design Process, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 11, 2011},
  volume = {WS-11-19},
  series = {AAAI Workshops},
  publisher = {AAAI},
}