Knowledge-level Creativity in Game Design

Adam M. Smith, Michael Mateas. Knowledge-level Creativity in Game Design. In Dan Ventura, Pablo Gervás, D. Fox Harrell, Mary Lou Maher, Alison Pease, Geraint A. Wiggins, editors, Proceedings of the Second International Conference on Computational Creativity, Mexico City, Mexico, April 27-29, 2011. pages 16-21, computationalcreativity.net, 2011. [doi]

Abstract

Abstract is missing.