PCG-based game design: creating Endless Web

Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin. PCG-based game design: creating Endless Web. In Magy Seif El-Nasr, Mia Consalvo, Steven K. Feiner, editors, International Conference on the Foundations of Digital Games, FDG '12, Raleigh, NC, USA, May 29 - June 01, 2012. pages 188-195, ACM, 2012. [doi]

@inproceedings{SmithOWW12,
  title = {PCG-based game design: creating Endless Web},
  author = {Gillian Smith and Alexei Othenin-Girard and Jim Whitehead and Noah Wardrip-Fruin},
  year = {2012},
  doi = {10.1145/2282338.2282375},
  url = {http://doi.acm.org/10.1145/2282338.2282375},
  researchr = {https://researchr.org/publication/SmithOWW12},
  cites = {0},
  citedby = {0},
  pages = {188-195},
  booktitle = {International Conference on the Foundations of Digital Games, FDG '12, Raleigh, NC, USA, May 29 - June 01, 2012},
  editor = {Magy Seif El-Nasr and Mia Consalvo and Steven K. Feiner},
  publisher = {ACM},
  isbn = {978-1-4503-1333-9},
}