A Case Study of Deep Gamification in Higher Engineering Education

Heinrich Söbke. A Case Study of Deep Gamification in Higher Engineering Education. In Manuel Gentile, Mario Allegra, Heinrich Söbke, editors, Games and Learning Alliance - 7th International Conference, GALA 2018, Palermo, Italy, December 5-7, 2018, Proceedings. Volume 11385 of Lecture Notes in Computer Science, pages 375-386, Springer, 2018. [doi]

Abstract

Abstract is missing.