Computer Challenges Guillotine: How an Artificial Player Can Solve a Complex Language TV game with Web Data Analysis

Luca Squadrone. Computer Challenges Guillotine: How an Artificial Player Can Solve a Complex Language TV game with Web Data Analysis. In Tommaso Caselli, Nicole Novielli, Viviana Patti, Paolo Rosso, editors, Proceedings of the Sixth Evaluation Campaign of Natural Language Processing and Speech Tools for Italian. Final Workshop (EVALITA 2018) co-located with the Fifth Italian Conference on Computational Linguistics (CLiC-it 2018), Turin, Italy, December 12-13, 2018. Volume 2263 of CEUR Workshop Proceedings, CEUR-WS.org, 2018. [doi]

Abstract

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