Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process

Chek Tien Tan, Andrew Johnston. Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process. In Artificial Intelligence in the Game Design Process, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 11, 2011. Volume WS-11-19 of AAAI Workshops, AAAI, 2011. [doi]

@inproceedings{TanJ11,
  title = {Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process},
  author = {Chek Tien Tan and Andrew Johnston},
  year = {2011},
  url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE11WS/paper/view/4088},
  researchr = {https://researchr.org/publication/TanJ11},
  cites = {0},
  citedby = {0},
  booktitle = {Artificial Intelligence in the Game Design Process, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 11, 2011},
  volume = {WS-11-19},
  series = {AAAI Workshops},
  publisher = {AAAI},
}