Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process

Chek Tien Tan, Andrew Johnston. Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process. In Artificial Intelligence in the Game Design Process, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 11, 2011. Volume WS-11-19 of AAAI Workshops, AAAI, 2011. [doi]

No reviews for this publication, yet.