Bridging the Gap between Consumer and Enterprise Applications through Gamification

Tim Thianthai, Bingjun Zhou. Bridging the Gap between Consumer and Enterprise Applications through Gamification. In Aaron Marcus, editor, Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience - Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II. Volume 8013 of Lecture Notes in Computer Science, pages 602-607, Springer, 2013. [doi]

Abstract

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