Voxel-based global illumination

Sinje Thiedemann, Niklas Henrich, Thorsten Grosch, Stefan Müller 0002. Voxel-based global illumination. In Michael Garland, Rui Wang 0003, editors, Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011. pages 103-110, ACM, 2011. [doi]

@inproceedings{ThiedemannHG011,
  title = {Voxel-based global illumination},
  author = {Sinje Thiedemann and Niklas Henrich and Thorsten Grosch and Stefan Müller 0002},
  year = {2011},
  doi = {10.1145/1944745.1944763},
  url = {http://doi.acm.org/10.1145/1944745.1944763},
  researchr = {https://researchr.org/publication/ThiedemannHG011},
  cites = {0},
  citedby = {0},
  pages = {103-110},
  booktitle = {Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011},
  editor = {Michael Garland and Rui Wang 0003},
  publisher = {ACM},
  isbn = {978-1-4503-0565-5},
}