Voxel-based global illumination

Sinje Thiedemann, Niklas Henrich, Thorsten Grosch, Stefan Müller 0002. Voxel-based global illumination. In Michael Garland, Rui Wang 0003, editors, Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011. pages 103-110, ACM, 2011. [doi]