An interactive method for refractive water caustics rendering using color and depth textures

Nuttachai Tipprasert, Pizzanu Kanongchaiyos. An interactive method for refractive water caustics rendering using color and depth textures. In José Braz, Joaquim A. Jorge, Miguel Dias, Adérito Marcos, editors, GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, Setúbal, Portugal, February 25-28, 2006. pages 423-428, INSTICC - Institute for Systems and Technologies of Information, Control and Communication, 2006.

@inproceedings{TipprasertK06,
  title = {An interactive method for refractive water caustics rendering using color and depth textures},
  author = {Nuttachai Tipprasert and Pizzanu Kanongchaiyos},
  year = {2006},
  researchr = {https://researchr.org/publication/TipprasertK06},
  cites = {0},
  citedby = {0},
  pages = {423-428},
  booktitle = {GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, Setúbal, Portugal, February 25-28, 2006},
  editor = {José Braz and Joaquim A. Jorge and Miguel Dias and Adérito Marcos},
  publisher = {INSTICC - Institute for Systems and Technologies of Information, Control and Communication},
  isbn = {972-8865-39-2},
}