GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction

Severin Todt, Christof Rezk-Salama, Andreas Kolb, Klaus-Dieter Kuhnert. GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction. Comput. Graph. Forum, 27(8):2081-2095, 2008. [doi]

Bibliographies