Accessible GLSL Shader Programming

Antoine Toisoul, Daniel Rueckert, Bernhard Kainz. Accessible GLSL Shader Programming. In Jean-Jacques Bourdin, Amit Shesh, editors, 38th Annual Conference of the European Association for Computer Graphics, Eurographics 2017 - Education Papers, Lyon, France, April 24-28, 2017. pages 35-42, Eurographics Association, 2017. [doi]

Abstract

Abstract is missing.