Procedural filters for customization of virtual worlds

Tim Tutenel, Roland van der Linden, Marnix Kraus, Bart Bollen, Rafael Bidarra. Procedural filters for customization of virtual worlds. In Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011. ACM, 2011. [doi]

@inproceedings{TutenelLKBB11,
  title = {Procedural filters for customization of virtual worlds},
  author = {Tim Tutenel and Roland van der Linden and Marnix Kraus and Bart Bollen and Rafael Bidarra},
  year = {2011},
  doi = {10.1145/2000919.2000924},
  url = {https://doi.org/10.1145/2000919.2000924},
  researchr = {https://researchr.org/publication/TutenelLKBB11},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011},
  publisher = {ACM},
  isbn = {978-1-4503-0872-4},
}