The effect of camera perspective and session duration on training decision making in a serious video game

Elizabeth S. Veinott, James Leonard, Elizabeth Lerner Papautsky, Brandon Perelman, Aleksandra Stankovic, Jared Lorince, Jared M. Hotaling, Travis L. Ross, Peter M. Todd, Edward Castronova, Jerome R. Busemeyer, Chris Hale, Richard Catrambone, Elizabeth T. Whitaker, Olivia Fox, John M. Flach, Robert R. Hoffman. The effect of camera perspective and session duration on training decision making in a serious video game. In 2013 IEEE International Games Innovation Conference, IGIC 2013, Vancouver, BC, Canada, September 23-25, 2013. pages 256-262, IEEE, 2013. [doi]

@inproceedings{VeinottLPPSLHRT13,
  title = {The effect of camera perspective and session duration on training decision making in a serious video game},
  author = {Elizabeth S. Veinott and James Leonard and Elizabeth Lerner Papautsky and Brandon Perelman and Aleksandra Stankovic and Jared Lorince and Jared M. Hotaling and Travis L. Ross and Peter M. Todd and Edward Castronova and Jerome R. Busemeyer and Chris Hale and Richard Catrambone and Elizabeth T. Whitaker and Olivia Fox and John M. Flach and Robert R. Hoffman},
  year = {2013},
  doi = {10.1109/IGIC.2013.6659170},
  url = {http://dx.doi.org/10.1109/IGIC.2013.6659170},
  researchr = {https://researchr.org/publication/VeinottLPPSLHRT13},
  cites = {0},
  citedby = {0},
  pages = {256-262},
  booktitle = {2013 IEEE International Games Innovation Conference, IGIC 2013, Vancouver, BC, Canada, September 23-25, 2013},
  publisher = {IEEE},
  isbn = {978-1-4799-1244-5},
}