Empathy, Social Self-Efficacy, Problematic Internet Use, and Problematic Online Gaming Between Early and Late Adolescence

Valeria Verrastro, Clarissa A. Albanese, Giuseppe Ritella, Maria C. Gugliandolo, Francesca Cuzzocrea. Empathy, Social Self-Efficacy, Problematic Internet Use, and Problematic Online Gaming Between Early and Late Adolescence. Cyberpsy., Behavior, and Soc. Networking, 24(12):806-814, 2021. [doi]

@article{VerrastroARGC21,
  title = {Empathy, Social Self-Efficacy, Problematic Internet Use, and Problematic Online Gaming Between Early and Late Adolescence},
  author = {Valeria Verrastro and Clarissa A. Albanese and Giuseppe Ritella and Maria C. Gugliandolo and Francesca Cuzzocrea},
  year = {2021},
  doi = {10.1089/cyber.2021.0042},
  url = {https://doi.org/10.1089/cyber.2021.0042},
  researchr = {https://researchr.org/publication/VerrastroARGC21},
  cites = {0},
  citedby = {0},
  journal = {Cyberpsy., Behavior, and Soc. Networking},
  volume = {24},
  number = {12},
  pages = {806-814},
}