Texture mapping volumes using GPU-based polygon-assisted raycasting

Mike Wakid, Can Kirmizibayrak, James K. Hahn. Texture mapping volumes using GPU-based polygon-assisted raycasting. In Quasim H. Mehdi, Adel Said Elmaghraby, Robert Moreton, Roman V. Yampolskiy, Julia Chariker, editors, 16th International Conference on Computer Games, CGAMES 2011, Louisville, KY, USA, 27-30 July, 2011. pages 162-166, IEEE, 2011. [doi]

Abstract

Abstract is missing.