Simulating Auditory Hallucinations in a Video Game: Three Prototype Mechanisms

Jonathan Weinel, Stuart Cunningham 0001. Simulating Auditory Hallucinations in a Video Game: Three Prototype Mechanisms. In George Fazekas, Mathieu Barthet, Tony Stockman, editors, Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, London, United Kingdom, August 23 - 26, 2017. ACM, 2017. [doi]

@inproceedings{Weinel017,
  title = {Simulating Auditory Hallucinations in a Video Game: Three Prototype Mechanisms},
  author = {Jonathan Weinel and Stuart Cunningham 0001},
  year = {2017},
  doi = {10.1145/3123514.3123532},
  url = {http://doi.acm.org/10.1145/3123514.3123532},
  researchr = {https://researchr.org/publication/Weinel017},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, London, United Kingdom, August 23 - 26, 2017},
  editor = {George Fazekas and Mathieu Barthet and Tony Stockman},
  publisher = {ACM},
  isbn = {978-1-4503-5373-1},
}