GPU Ray Tracing Based on Reduced Bounding Volume Hierarchies

Sai-Keung Wong, Yu-Chun Cheng, Shing-Yeu Lii. GPU Ray Tracing Based on Reduced Bounding Volume Hierarchies. In Ninth International Conference on Computer Graphics, Imaging and Visualization, CGIV 2012, Hsinchu, Taiwan, July 25-27, 2012. pages 1-6, IEEE Computer Society, 2012. [doi]

Abstract

Abstract is missing.