Procedurally Generating Game Level with Specified Difficulty

Zong-Han Wu, Kevin Lai, Li-An Lin, Ming-Han Huang, Wen-Kai Tai. Procedurally Generating Game Level with Specified Difficulty. In IEEE Games, Entertainment, Media Conference, GEM 2018, Galway, Ireland, August 15-17, 2018. pages 1-9, IEEE, 2018. [doi]

Abstract

Abstract is missing.