SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues

Erwin Wu, Mitski Piekenbrock, Takuto Nakumura, Hideki Koike. SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues. IEEE Trans. Vis. Comput. Graph., 27(5):2566-2576, 2021. [doi]

Abstract

Abstract is missing.