Why Players use Pings and Annotations in Dota 2

Jason Wuertz, Scott Bateman, Anthony Tang 0001. Why Players use Pings and Annotations in Dota 2. In Gloria Mark, Susan R. Fussell, Cliff Lampe, m. c. schraefel, Juan Pablo Hourcade, Caroline Appert, Daniel Wigdor, editors, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, CO, USA, May 06-11, 2017. pages 1978-2018, ACM, 2017. [doi]

Abstract

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