An accelerating splatting algorithm based on multi-texture mapping for volume rendering

Han Xiao, De-Gui Xiao. An accelerating splatting algorithm based on multi-texture mapping for volume rendering. In Y. T. Lee, Siti Mariyam Hj. Shamsuddin, Diego Gutierrez, Norhaida Mohd Suaib, editors, Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29 - December 2, 2006. pages 205-208, ACM, 2006. [doi]

Abstract

Abstract is missing.