Towards the design of a human-like FPS NPC using pheromone maps

Amir Yahyavi, Jonathan Tremblay, Clark Verbrugge, Bettina Kemme. Towards the design of a human-like FPS NPC using pheromone maps. In 2013 IEEE International Games Innovation Conference, IGIC 2013, Vancouver, BC, Canada, September 23-25, 2013. pages 275-282, IEEE, 2013. [doi]

Abstract

Abstract is missing.