An unobservable and untraceable input method for public spaces by reconstructing points of gaze only on servers

Michiya Yamamoto, Hirofumi Sakiyama, Satoshi Fukumori, Takashi Nagamatsu. An unobservable and untraceable input method for public spaces by reconstructing points of gaze only on servers. In Adalberto L. Simeone, Kyle Johnsen, Robert J. Teather, Christian Sandor, editors, Proceedings of the 5th Symposium on Spatial User Interaction, SUI 2017, Brighton, United Kingdom, October 16 - 17, 2017. pages 155, ACM, 2017. [doi]