Persistence in massively multiplayer online games

Kaiwen Zhang, Bettina Kemme, Alexandre Denault. Persistence in massively multiplayer online games. In Mark Claypool, editor, Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008. pages 53-58, ACM, 2008. [doi]

Abstract

Abstract is missing.