The Impact of Gamified Assessment on the Learning Burnout of Undergraduate Computing Students: A Quasi-experimental Research

Beilei Zhang, Alex Wing Cheung Tse. The Impact of Gamified Assessment on the Learning Burnout of Undergraduate Computing Students: A Quasi-experimental Research. In Ju-Ling Shih, Akihiro Kashihara, Weiqin Chen 0001, Hiroaki Ogata, editors, Proceeding of the 31st International Conference on Computers in Education, ICCE 2023, Matsue, Japan, December 4-8, 2023. Asia-Pacific Society for Computers in Education, 2023. [doi]

@inproceedings{ZhangT23-26,
  title = {The Impact of Gamified Assessment on the Learning Burnout of Undergraduate Computing Students: A Quasi-experimental Research},
  author = {Beilei Zhang and Alex Wing Cheung Tse},
  year = {2023},
  url = {https://library.apsce.net/index.php/ICCE/article/view/4724},
  researchr = {https://researchr.org/publication/ZhangT23-26},
  cites = {0},
  citedby = {0},
  booktitle = {Proceeding of the 31st International Conference on Computers in Education, ICCE 2023, Matsue, Japan, December 4-8, 2023},
  editor = {Ju-Ling Shih and Akihiro Kashihara and Weiqin Chen 0001 and Hiroaki Ogata},
  publisher = {Asia-Pacific Society for Computers in Education},
  isbn = {978-626-968-901-9},
}