Scene Depth Reconstruction on the GPU: A Post Processing Technique for Layered Fog

Tianshu Zhou, Jim X. Chen, Peter Smith. Scene Depth Reconstruction on the GPU: A Post Processing Technique for Layered Fog. In Randall Shumaker, editor, Virtual Reality, Second International Conference, ICVR 2007, Held as part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings. Volume 4563 of Lecture Notes in Computer Science, pages 165-174, Springer, 2007. [doi]

Abstract

Abstract is missing.