Abstract is missing.
- Inclusive Co-Design within a Three-Dimensional Game EnvironmentGreg Walsh, Craig Donahue, Zachary Pease. 1-10 [doi]
- Traversing Transmedia Together: Co-designing an Educational Alternate Reality Game For Teens, With TeensElizabeth Bonsignore, Derek L. Hansen, Anthony Pellicone, June Ahn, Kari Kraus, Steven Shumway, Kathryn Kaczmarek, Jeff Parkin, Jared Cardon, Jeff Sheets, Carlea Holl-Jensen, Jes A. Koepfler. 11-24 [doi]
- Future's Butterflies: Co-Designing ICT Wayfaring Technology with Refugee Syrian YouthKaren E. Fisher, Katya Yefimova, Eiad Yafi. 25-36 [doi]
- Andantino: Teaching Children Piano with Projected Animated CharactersXiao Xiao, Pablo Puentes, Edith Ackermann, Hiroshi Ishii. 37-45 [doi]
- Expressivity in Open-ended Constructive Play: Building and Playing Musical Lego InstrumentsKasper Buhl Jakobsen, Jeppe Stougaard, Marianne Graves Petersen. 46-57 [doi]
- Design of a Health Monitoring Toy for ChildrenEmanuel Vonach, Marianne Ternek, Georg Gerstweiler, Hannes Kaufmann. 58-67 [doi]
- Making as the New Colored Pencil: Translating Elementary Curricula into Maker ActivitiesGenna Angello, Sharon Lynn Chu, Osazuwa Okundaye, Niloofar Zarei, Francis K. H. Quek. 68-78 [doi]
- Bots for Tots: Building Inclusive Makerspaces by Leveraging "Ways of Knowing"Nathan R. Holbert. 79-88 [doi]
- Inclusive Interactives: the Transformative Potential of Making and Using Craft-Tech Social Objects Together in an After-School CentreRoger Meintjes, Heidi Schelhowe. 89-100 [doi]
- Design Rationale: Opportunities and Recommendations for Tangible Reading Systems for ChildrenMin Fan, Alissa Nicole Antle, Emily S. Cramer. 101-112 [doi]
- Evaluating Engagement in Reading: Comparing Children and Adult AssessorsElisa Rubegni, Monica Landoni. 113-124 [doi]
- Recommendations for Developing Technologies that Encourage Reading Practices Among Children in Families with Low-literate AdultsEmily Rhodes, Greg Walsh. 125-136 [doi]
- Of Elephants and Nested Loops: How to Introduce Computing to Youth in Rural IndiaR. Unnikrishnan, N. Amrita, Alexander Muir, Rao R. Bhavani. 137-146 [doi]
- User-Centered Design in Block-Based Programming: Developmental & Pedagogical Considerations for ChildrenAlexandria K. Hansen, Ashley Iveland, Cameron Carlin, Danielle Boyd Harlow, Diana Franklin. 147-156 [doi]
- A Tangible, Story-Construction Process Employing Spatial, Computational-ThinkingArash Soleimani, Keith Evan Green, Danielle Herro, Ian D. Walker. 157-166 [doi]
- Legitimate Participation in the Classroom Context: Adding Learning Goals to Participatory DesignWolmet Barendregt, Tilde M. Bekker, Peter Börjesson, Eva Eriksson, Olof Torgersson. 167-174 [doi]
- Make Good Choices: Exploring Narrative Game Design with Young People in PrisonDana Ruggiero, Laura Green. 175-180 [doi]
- Playscapes: a Design Perspective on Young Children's Physical PlayBoudewijn Boon, Marco C. Rozendaal, Marry M. van den Heuvel-Eibrink, Janjaap van der Net, Pieter Jan Stappers. 181-189 [doi]
- iPad vs Paper Prototypes: Does Form Factor Affect Children's Ratings of a Game Concept?Gavin Sim, Matthew Horton, Lorna McKnight. 190-195 [doi]
- Seeking Independent Management of Problem Behavior: A Proof-of-Concept Study with Children and their TeachersCamellia Zakaria, Richard C. Davis, Zachary Walker. 196-205 [doi]
- The Research Diary, Supporting Pupils' Reflective Thinking during Design ActivitiesPauline Gourlet, Louis Eveillard, Ferdinand Dervieux. 206-217 [doi]
- Learning through Participatory Design: Designing Digital Badges for and with TeensAdam Bell, Katie Davis. 218-229 [doi]
- Empowering Children To Rapidly Author Games and Animations Without Writing CodeRahul Banerjee, Jason C. Yip, Kung Jin Lee, Zoran Popovic. 230-237 [doi]
- How Different Input and Output Modalities Support Coding as a Problem-Solving Process for ChildrenKening Zhu, Xiaojuan Ma, Gary Ka Wai Wong, John Man Ho Huen. 238-245 [doi]
- Frogs to Think with: Improving Students' Computational Thinking and Understanding of Evolution in A Code-First Learning EnvironmentYu Guo, Aditi Wagh, Corey E. Brady, Sharona T. Levy, Michael S. Horn, Uri Wilensky. 246-254 [doi]
- BitBlox: A Redesign of the BreadboardKayla DesPortes, Aditya Anupam, Neeti Pathak, Betsy James DiSalvo. 255-261 [doi]
- Lands of Fog: Helping Children with Autism in Social Interaction through a Full-Body Interactive ExperienceJoan Mora Guiard, Ciera Crowell, Narcís Parés, Pamela Heaton. 262-274 [doi]
- SharedPhys: Live Physiological Sensing, Whole-Body Interaction, and Large-Screen Visualizations to Support Shared Inquiry ExperiencesSeokbin Kang, Leyla Norooz, Vanessa Oguamanam, Angelisa C. Plane, Tamara L. Clegg, Jon E. Froehlich. 275-287 [doi]
- Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality: Relationships Between Usability and Child DevelopmentIulian Radu, Blair MacIntyre, Stella F. Lourenco. 288-298 [doi]
- Audience Involvement and Agency in Digital Games: Effects on Learning, Game Experience, and Social PresencePanagiotis Apostolellis, Doug A. Bowman. 299-310 [doi]
- Five Degrees of Happiness: Effective Smiley Face Likert Scales for Evaluating with ChildrenLynne E. Hall, Colette Hume, Sarah Tazzyman. 311-321 [doi]
- An Experiential Approach to the Design and Evaluation of a Gamified Research Tool for Law in Children's LivesEffie Lai-Chong Law, Dawn E. Watkins, Joanna P. L. Barwick, Elee S. Kirk. 322-333 [doi]
- Do It for the Viewers!: Audience Engagement Behaviors of Young YouTubersSarah McRoberts, Elizabeth Bonsignore, Tamara Peyton, Svetlana Yarosh. 334-343 [doi]
- Gestures by Children and Adults on Touch Tables and Touch Walls in a Public Science CenterLisa Anthony, Kathryn A. Stofer, Annie Luc, Jacob O. Wobbrock. 344-355 [doi]
- It's Not That Long!: Helping Children to Understand Time with an Ambient Light DisplayHeiko Müller, Christian Pieper, Wilko Heuten, Susanne Boll. 356-366 [doi]
- Should We Design for Control, Trust or Involvement?: A Discourses Survey about Children's Online SafetyHeidi Hartikainen, Netta Iivari, Marianne Kinnula. 367-378 [doi]
- The Robot Who Knew Too Much: Toward Understanding the Privacy/Personalization Trade-Off in Child-Robot ConversationIolanda Leite, Jill Fain Lehman. 379-387 [doi]
- From Nosy Little Brothers to Stranger-Danger: Children and Parents' Perception of Mobile ThreatsLeah Zhang-Kennedy, Christine Mekhail, Yomna Abdelaziz, Sonia Chiasson. 388-399 [doi]
- A Follow-up Study of a Successful Assistive Technology for Children with ADHD and Their FamiliesTobias Sonne, Paul Marshall, Jörg Müller, Carsten Obel, Kaj Grønbæk. 400-407 [doi]
- Hide and Seek: A LEGO Village Game for Developing Spatial Ability of ChildrenTaeYang Lee, Woori Noh, Yeji Kim, Jun Dong Cho. 408-413 [doi]
- Interactive and Connected Tableware for Promoting Children's Vegetable-Eating and Family InteractionYeong Rae Joi, Beom Taek Jeong, Jin Hwang Kim, Joongsin Park, Juhee Cho, Eunju Seong, Byung-Chull Bae, Jun Dong Cho. 414-420 [doi]
- Designing Animated Characters for Children of Different AgesElizabeth J. Carter, Moshe Mahler, Maryyann Landlord, Kyna McIntosh, Jessica K. Hodgins. 421-427 [doi]
- Studying situated learning in a constructionist programming camp: A multimethod microgenetic analysis of one girl's learning pathwayKatarina Pantic, Deborah A. Fields, Lisa Quirke. 428-439 [doi]
- Make or Shake: An Empirical Study of the Value of Making in Learning about Computing TechnologyRose Johnson, Venus Shum, Yvonne Rogers, Nicolai Marquardt. 440-451 [doi]
- Connectors in Maker Kits: Investigating Children's Motor Abilities in MakingSharon Lynn Chu, Michael Saenz, Francis K. H. Quek. 452-462 [doi]
- Designing ReduCat: Audio-Augmented Paper Drawings Tangible Interface in Educational Intervention for High-Functioning Autistic ChildrenAndrea Alessandrini, Victor Loux, Gabriel Ferreira Serra, Cormac Murray. 463-472 [doi]
- The Code of Many Colours: Evaluating the Effects of a Dynamic Colour-Coding Scheme on Children's Spelling in a Tangible Software SystemEmily S. Cramer, Alissa Nicole Antle, Min Fan. 473-485 [doi]
- Playful Cognitive Behavioral Therapy Apps: Design Concepts and Tactics for Engaging Young PatientsGabriele Ferri, Wouter Sluis-Thiescheffer, Dries Booten, Ben A. M. Schouten. 486-498 [doi]
- Design Implications for a User Study on a Tangible TabletopDimitra Anastasiou, Valérie Maquil, Eric Ras, Mehmetcan Fal. 499-505 [doi]
- Teaching with an Interactive E-book to Improve Children's Online Privacy KnowledgeLeah Zhang-Kennedy, Sonia Chiasson. 506-511 [doi]
- Talkoo: A new paradigm for physical computing at schoolEva-Sophie Katterfeldt, David Cuartielles, Daniel Spikol, Nils Ehrenberg. 512-517 [doi]
- Beagle: A Stimulating Quest Throughout the HospitalBas van Leeuwen, Marco C. Rozendaal, Boudewijn Boon. 518-523 [doi]
- Mummy, Why Do I Have Diabetes?: A Tangible Interface For Educating Children With Type-1 DiabetesCharalampos Kyfonidis, Marilyn Lennon. 524-528 [doi]
- Evaluating the ChillFish Biofeedback Game with Children with ADHDTobias Sonne, Mads Møller Jensen. 529-534 [doi]
- Gossip, Cooperation and Cyberbullying in Children's Online Communication: Designing an Intervention Based on Original Empirical ResearchGordon P. D. Ingram. 535-540 [doi]
- Linguistic and social treatment of Specific Language Impairment (SLI) using ScratchNoelia Di Pretoro. 541-547 [doi]
- Playful interactive mirroring to support bonding between parents and children with Down SyndromeStefan Manojlovic, Laurens Boer, Paula Sterkenburg. 548-553 [doi]
- Set&Motion: Tool for Authoring Interactive Stories with Sensors and ActuatorsNurit Kirshenbaum, Scott P. Robertson. 554-559 [doi]
- Children's evolving capabilities in their interaction with touchable devices from birth to 2 years oldMiriam Morante, Maria Costa, Nuria Rodriguez. 560-564 [doi]
- Creative Programming Experiences for Teenagers: Attitudes, Performance and Gender DifferencesSofia Papavlasopoulou, Michail N. Giannakos, Letizia Jaccheri. 565-570 [doi]
- Crescendo: Routine Learning App for Children with Autism Spectrum DisordersVanessa Cesário, Joel Rodrigues, Helen Li, Iris Wu, Valentina Nisi. 571-576 [doi]
- The Role Definition Matrix: Creating a Shared Understanding of Children's Participation in the Design ProcessWolmet Barendregt, Mathilde M. Bekker, Peter Börjesson, Eva Eriksson, Olof Torgersson. 577-582 [doi]
- Game Kits: Metadesign considerations on game modding for learningNikoleta Yiannoutsou, Chronis Kynigos. 583-588 [doi]
- Reflections on the Adoption of Virtual Reality-based Application on Word Recognition for Chinese Children with AutismPinata Winoto. 589-594 [doi]
- Social Competence and STEM: Teen Mentors in a MakerspaceDavid Bar-El, Oren Zuckerman, Yaron Shlomi. 595-600 [doi]
- I will Help You Pass the Puzzle Piece to Your Partner if This is What You Want Me to: The Design of Collaborative Puzzle Games to Train Chinese Children with Autism Spectrum Disorder Joint Attention SkillsPinata Winoto, Tiffany Ya Tang, Aonan Guan. 601-606 [doi]
- Boxing against drones: Drones in sports educationSergej G. Zwaan, Emilia I. Barakova. 607-612 [doi]
- Making Sense of Body and Space through Full-Body Interaction Design: A Case StudyMarie-Monique Schaper, Narcís Parés. 613-618 [doi]
- DenTeach: A Device for Fostering Children's Good Tooth-brushing HabitsNahyeon Lee, Doyoung Jang, Yeji Kim, Byung-Chull Bae, Jun Dong Cho. 619-624 [doi]
- Children's Books: Paper VS Digital, What Do They Prefer?Vanessa Cesário, Paulo Freitas, Diana Pimentel, Valentina Nisi. 625-630 [doi]
- Developing Transmedia Puzzle Play to Facilitate Spatial Skills of PreschoolersGökçe Elif Baykal, Ilgim Veryeri Alaca, Asim Evren Yantaç, Tilbe Göksun. 631-636 [doi]
- Participatory Design of UKIYO-E Game for Children to Support Art Appreciation Based on Interacting with PicturesHaruya Tamaki, Tsugunosuke Sakai, Yosuke Ota, Ryohei Egusa, Shigenori Inagaki, Etsuji Yamaguchi, Fusako Kusunoki, Miki Namatame, Masanori Sugimoto, Hiroshi Mizoguchi. 637-642 [doi]
- Creating an Environment in which Elementary Educators Can Teach CodingBetty Love, Victor Winter, Cindy Corritore, Davina Faimon. 643-648 [doi]
- Preparatory development of a collaborative / interactive learning game using bodily movements for deaf childrenRyohei Egusa, Tsugunosuke Sakai, Haruya Tamaki, Fusako Kusunoki, Miki Namatame, Hiroshi Mizoguchi, Shigenori Inagaki. 649-653 [doi]
- Multiple-Player Full-Body Interaction Game to Enhance Young Children's CooperationTsugunosuke Sakai, Haruya Tamaki, Yosuke Ota, Ryohei Egusa, Etsuji Yamaguchi, Shigenori Inagaki, Fusako Kusunoki, Miki Namatame, Masanori Sugimoto, Hiroshi Mizoguchi. 654-659 [doi]
- Co-designing a physical to digital experience for an onboarding and blended learning platformMark Lochrie, Glenn Matthys, Adrian Gradinar, Andy Dickinson, Onno Baudouin, Paul Egglestone. 660-665 [doi]
- Helping Neuro-typical Individuals to "Read" the Emotion of Children with Autism Spectrum Disorder: an Internet-of-Things ApproachTiffany Y. Tang. 666-671 [doi]
- Collaborative Conversational Language Learning with CityCompassPekka Kallioniemi, Sumita Sharma, Jaakko Hakulinen, Markku Turunen. 672-675 [doi]
- A Demonstration of ToonTalk where Children Build Programs by Demonstration in a Game WorldKen Kahn. 676-679 [doi]
- The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture ParkTom Flint, Phil Turner, Agnieszka Banach. 680-683 [doi]
- DEMO: Web Application ArtEaterAnja Mohr, Tina Kothe, Heinrich Hußmann. 684-687 [doi]
- Supporting Social Innovation in Children: Developing a Game to Promote Health EatingNora Ptakauskaite, Priscilla Chueng-Nainby, Helen Pain. 688-693 [doi]
- Barcino, Creation of a Cross-Disciplinary CityNancy Otero, Paulo Blikstein. 694-700 [doi]
- Developing children's cultural awareness and empathy through games and fairy talesEkaterina Muravevskaia, Fatemeh Tavassoli, Christina Gardner-McCune. 701-706 [doi]
- Child-centred design supported by comprehensive child application use analysisMohammad Hashemi, John Herbert. 707-712 [doi]
- Being Explicit about Underlying Values, Assumptions and Views when Designing for Children in the IDC CommunityHelle Marie Skovbjerg, Tilde Bekker, Wolmet Barendregt. 713-719 [doi]
- How Many Roles Can Children Play?Monica Landoni, Elisa Rubegni, Emma Nicol, Janet Read. 720-725 [doi]
- Designing Tangibles for Children: One Day Hands-on WorkshopAlissa Nicole Antle, Jillian L. Warren, Emily S. Cramer, Min Fan, Brendan B. Matkin. 726-730 [doi]
- Making as a Pathway to Foster Joyful Engagement and Creativity in LearningMichail N. Giannakos, Monica Divitini. 731-735 [doi]
- Philosophy with Children: Helping Designers Cooperate with ChildrenInge Duytschaever, Peter Conradie. 736-741 [doi]
- roboTwin: A Modular & Evolvable Robotic Companion for ChildrenDimitris Grammenos. 742-744 [doi]
- The Story of Things: Awareness through Happenstance InteractionAlissa Nicole Antle, Brendan Matkin, Jillian L. Warren. 745-750 [doi]
- All Creatures Great and Small: Becoming Other Organisms through the EmbodySuitIulian Radu, Alissa Nicole Antle. 751-758 [doi]