Abstract is missing.
- Digital childcare: need of the hour for international student mothersNeelma Bhatti. 1-4 [doi]
- Better together: designing for child-robot collaborationDeanna Kocher. 5-8 [doi]
- Cyber security education for children through gamification: research plan and perspectivesFarzana Quayyum. 9-13 [doi]
- Using conversational agents to foster young children's science learning from screen mediaYing Xu. 14-19 [doi]
- Capturing engagement in early science learning: triangulating observational and psychophysiological measuresAlexia Revueltas-Roux, Andrew Manches, Zayba Ghazali-Mohammed, Josie Booth, Katie Cebula. 20-24 [doi]
- Combining computational and science practices in K-12 educationCassia Fernandez. 25-29 [doi]
- Exploring child-robot interaction ecology in the development of computational thinkingEwelina Bakala, Juan Pablo Hourcade, Gonzalo Tejera. 30-33 [doi]
- Designing an augmented reality learning environment for visuospatial thinking in geometryPratiti Sarkar. 34-37 [doi]
- Smart toys, smart tangibles, robots and other smart things for childrenAlejandro Catalá, Cristina Sylla, Arzu Guneysu Ozgur, Pirita Ihamäki, Katriina Heljakka. 38-45 [doi]
- Chasing play potentials in food culture: embracing children's perspectivesYoram Chisik, Ferran Altarriba Bertran, Marie-Monique Schaper, Elena Márquez Segura, Laia Turmo Vidal, Danielle Wilde. 46-53 [doi]
- Emergent, situated and prospective ethics for child-computer interaction researchAlissa Nicole Antle, Christopher Frauenberger, Monica Landoni, Jerry Alan Fails, Marina Jirotka, Helena Webb, Nalin Tutiyaphuengprasert. 54-61 [doi]
- Researchers' toolbox for the future: designing the future of technology with and for childrenMarianne Kinnula, Netta Iivari, Sirkku Kotilainen, Jussi Okkonen, Sumita Sharma. 62-68 [doi]
- Teaching the next generation of child-computer interaction researchers and designersMaarten Van Mechelen, Shuli Gilutz, Juan Pablo Hourcade, Gökçe Elif Baykal, Mathieu Gielen, Eva Eriksson, Greg Walsh, Janet C. Read, Ole Sejer Iversen. 69-76 [doi]
- Evaluation of emerging educational technologies in the classroomAhmed Kharrufa, Serdar Abaci, Emeline Brulé, Petr Slovák, Megan Venn-Wycherley, Daniel Lambton-Howard. 77-84 [doi]
- Multi-modal gesture elicitation methodology for childrenFrancisco R. Ortega, Adam S. Williams, Jason Garcia. 85-88 [doi]
- Creating opportunities for children's critical reflections on AI, robotics and other intelligent technologiesVicky Charisi, Laura Malinverni, Marie-Monique Schaper, Elisa Rubegni. 89-95 [doi]
- From design to difference: increasing impact of IDC researchAndrew Manches, Karen Davies, Sara Price, Shuli Gilutz, Alexia Revueltas-Roux, Minna Orvokki Nygren, Bieke Zaman. 96-102 [doi]
- th KidRec workshop - "what does good look like?": from design, research, and practice to policyMonica Landoni, Jerry Alan Fails, Theo Huibers, Natalia Kucirkova, Emiliana Murgia, Maria Soledad Pera. 103-110 [doi]
- What we learn when designing with marginalised childrenSeray Ibrahim, Emeline Brulé, Laura Benton, Anthony J. Hornof, Erin Beneteau, Oussama Metatla, Nikoleta Yiannoutsou, Katta Spiel. 111-117 [doi]
- Planning the world's most inclusive PD projectAurora Constantin, Jessica Korte, Cara Wilson, Cristina Adriana Alexandru, Judith Good, Gavin Sim, Janet Read, Jerry Alan Fails, Eva Eriksson. 118-125 [doi]
- Technology-mediated personalised learning for younger learners: concepts, design, methods and practiceStefanie Vanbecelaere, Frederik Cornillie, Fien Depaepe, Roger Gilabert Guerrero, Manolis Mavrikis, Mina Vasalou, Laura Benton. 126-134 [doi]
- Child development and interaction designJuan Pablo Hourcade. 135-138 [doi]
- More than numbers: self-expression centered T1D app design for teenagersThomas Fröhlich, Rob Willems, Lisa Kremer, Aranka Dol, Jochen Meyer 0001, Susanne Boll. 139-144 [doi]
- Social making: teaching children to design solutions for the global goalsManikutty Gayathri, Nagarajan Akshay, Shruti C. M., Radhika Shetty, Mukil M. V., Rao R. Bhavani. 145-150 [doi]
- OSMoSIS: interactive sound generation system for children with autismGrazia Ragone, Judith Good, Katherine Howland. 151-156 [doi]
- Synchronised shared spaces: design considerations for tablet technologyDevyn Glass, Nicola Yuill. 157-162 [doi]
- Impact of exergames and game elements on cerebral palsy children: resistance and soundQurat-ul Ain, Masooma Bukhari, Syed Ali Umair Tirmizi, Suleman Shahid. 163-168 [doi]
- Designing experiments for children and robotsGraham Parsonage, Matthew Horton, Janet C. Read. 169-174 [doi]
- Teen evaluations of a game targeting school refusalMarikken Høiseth, Sindre Holme, Sondre Ek, Charlotte Tendenes Gabrielsen, Ole Andreas Alsos. 175-180 [doi]
- Smart buckets: an interactive interface enabling sensory integrationOriana Arnone, Valerio Colombo, Giulia Cosentino, Fabiano Riccardi, Eleonora Aida Beccaluva, Franca Garzotto. 181-186 [doi]
- Understanding coding activities for teens: a focus on school teachers' perspectivesFarzana Quayyum, Jonas Bueie, Juan Carlos Torrado Vidal, Letizia Jaccheri. 187-192 [doi]
- EdBoard: an educational breadboardRuhan Yang, Cody Candler, Ellen Yi-Luen Do. 193-198 [doi]
- Social robot teaches cybersecurityYan-Ming Chiou, Tia Barnes, Chrystalla Mouza, Chien-Chung Shen. 199-204 [doi]
- ARbits: Towards a DIY, AR-compatible electrical circuitry toolkit for childrenAna M. Villanueva, Hritik Kotak, Ziyi Liu, Rutvik Mehta, Kaiwen Li, Zhengzhe Zhu, Yeliana Torres, Karthik Ramani. 205-210 [doi]
- The AL Goldberg machine: a virtual environment for engaging learners in algorithmic practicesHarrison Pearl, Samuel Arrants, Hillary Swanson, Dragan Trninic. 211-216 [doi]
- Can you guide me?: supporting children's spatial perspective taking through games with robotsElmira Yadollahi, Marta Couto, Pierre Dillenbourg, Ana Paiva. 217-222 [doi]
- Towards smart rooms for children: mapping children's needs in the context of their bedrooms in the IoT eraHadas Erel, Nadav Viduchinsky, Oren Zuckerman. 223-228 [doi]
- The graphic routines of closed and open shapes: children's drawing strategies on a touchscreenSiti Rohkmah Mohd Shukri, Rofithah Omar. 229-234 [doi]
- VWorld: an immersive VR system for learning programmingQiao Jin, Yu Liu, Ye Yuan 0010, Lana Yarosh, Evan Suma Rosenberg. 235-240 [doi]
- Two in a Pod: promoting sustainability and healthy eating in children through smart gardeningSveva Valguarnera, Leandro Soares Guedes. 241-246 [doi]
- SuperSolar: a wearable energy generator for children's outdoor playCarlotta Manara, Diba Dayyani. 247-250 [doi]
- Wonder with elinor: designing a socially contingent video viewing experienceYing Xu, Mark Warschauer. 251-255 [doi]
- Interaction design & children toolkitXueYan (Sue) Chen, Meghna Nayak, Tiffany C. Wong, Saba Kawas, Julie A. Kientz. 256-259 [doi]
- Engaging children and parents in physically active maths sessionsEstíbaliz Fraca, Rakhi Nair, Carys Hubbard, Maria Kambouri, Gavin Mair, Manolis Mavrikis. 260-263 [doi]
- βWave: an EEG-based self-awareness curriculumMaryam Beheshti, Paulo Bilkstein. 264-267 [doi]
- Community garden: designing for connectedness in online museum exhibitsJordan Graves, Brian Magerko. 268-271 [doi]
- Interactive educational game using machine learningEmil Dragan. 272-275 [doi]
- Virtual dioramas transform natural history museum exhibit halls & gardens to life with immersive ARMaria C. R. Harrington. 276-279 [doi]
- Buildagram: a constructionist environment for spatial reasoningAdelmo Eloy, Danielle Cruz, Kavindya Thennakoon, Wayne Grant. 280-283 [doi]
- GROWBOT: a robotic system to help children grow plantsDeanna Kocher, Cuyler Crandall, Christine Yuan, Keith Evan Green. 284-287 [doi]
- EPESonic: understanding fictional framing of metaphorical actions in young children's digital interactionMinna Orvokki Nygren, Sara Price. 288-291 [doi]
- My first biolab: an inquiry-based learning system for microbiology explorationYuval Fein, Gilad Gome, Oren Zuckerman, Hadas Erel. 292-295 [doi]
- Designing for children's values: conceptualizing value-sensitive technologies with childrenSalma Elsayed-Ali, Elizabeth Bonsignore, Hernisa Kacorri, Mega Subramaniam. 296-301 [doi]
- Co-designing immersive VR with and for adolescents in elementary schoolTone Lise Dahl, Marikken Høiseth. 302-307 [doi]
- Exploring children's everyday journeys with user-generated ARWill Cash, Kate Howland, Karina Rodriguez-Echavarria, Myrsini Samaroudi. 308-313 [doi]
- Towards automatic drawing animation using physics-based evolutionLasse Lingens, Robert W. Sumner, Stéphane Magnenat. 314-319 [doi]
- Gamifying bioethics: a case study of co-designing empirical tools with adolescentsGabriela Pavarini, Sonia Alí, Leya George, Lasara Kariyawasam, Jessica Lorimer, Nastja Tomat, Keying Wang, Benjamin Wilcox, Aleksandra Yosifova, Ilina Singh. 320-325 [doi]
- Co-designing a conversational interactive exhibit for childrenHeloisa Candello, Mauro Pichiliani, Claudio S. Pinhanez, Sara Vidon, Mairieli Santos Wessel. 326-331 [doi]
- Exploratory study of young children's social media needs and requirementsDi "Chelsea" Sun, Vaishnavi Melkote, Ahmed Sabbir Arif. 332-337 [doi]
- Designing a tool for promoting fluid-intake behavior: a qualitative study with pediatric patientsJi Youn Shin, Rebecca Vue, Amanda Mazzoli, Jacob Kedroske, Bree E. Holtz, Sung-Won Choi. 338-343 [doi]
- Designing playful, tangible self-report tools to give the child a voiceVera Hijkoop, Tilde Bekker, Helle Marie Skovbjerg, Andreas Lieberoth, Hanne Hede Jørgensen. 344-349 [doi]