Abstract is missing.
- Issues on Multi-Device Multi-Player GamingDanny C. Cheng. 1-6
- Multi-Platform, Multi-Device ApplicationAllan Christopher S. Chu. 7-11
- Application of the Artificial Society Approach to Multiplayer Online Games: A Case Study on Effects of a Robot Rental MechanismRuck Thawonmas, Takeshi Yagome. 12-17
- A Grid-enabled Multi-server Network Game ArchitectureTianqi Wang, Cho-Li Wang, Francis C. M. Lau. 18-25
- A Distribute Model for Game ComputingHarald Schifferl, Richard J. Wagner. 26-33
- Vision-Based Innovative Network GamesKaren Tieying Lu, Peter Astheimer, Eiman Kanjo, Jinchang Ren. 34-43
- Design and analysis of Bluetooth Scatternet for mobile multimedia applicationsTony T. M. Kwan. 44-46
- Development of Game-Pad for PC-Game using vibrationSam-ha Choi, Hee-Dong Chang, Kyung-Sik Kim. 47-53
- E-MIDS: A Novel Game Controller for Mobile DevicesR. G. Yan, Joe C. Y. Wong, Alan H. F. Lam, Wen J. Li. 54-59
- DotPayMuhammad Rafi. 60-63
- Scriptable Audio Synthesis for Computer GameJ. Rankin, L. Dunn. 64-67
- Impact of Recent Advances in Crytography on Online GameSherman S. M. Chow, H. W. Go, Ricky W. M. Tang. 68-73
- Bayesian Formalism for Implementing Adaptive Adventure GamesMasood Mehmood Khan. 74-78
- A Crowd Simulation based on Emotion for dynamic human regroupingChanil Moon, Kyhyun Cho, Juntae Kim, Hyungje Cho. 79-84
- Design and Implementation of the Authoring Tools for the 3D online Action GameJaesang Lee, Woosuk Ju, Kihong Kim, Choongjae Im. 85-88
- Mastermind with Lies as a Training and Modeling ToolJosé Barahona da Fonseca. 89-96
- Social and Ethical Considerations in Virtual WorldsRobert W. Kerbs. 97-102
- Factors Influencing User Trust in Online GamesYuan Gao. 103-106
- A Case Study on the Internet Cafe-Going in East AsiaWeizhen Lei. 107-115
- Use of Web-based Games in Elementary Education - A study in Hong Kong s SuccessTony T. M. Kwan, Kai-Pan Mark. 116-119