Abstract is missing.
- Dynamic Generation of Dilemma-based Interactive NarrativesHeather Barber, Daniel Kudenko. 2-7
- A Lightweight Intelligent Virtual Cinematography System for Machinima ProductionDavid K. Elson, Mark O. Riedl. 8-13
- SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters Peter Gorniak, Ian Davis. 14-19
- Wubble WorldDaniel Hewlett, Shane Hoversten, Wesley Kerr, Paul R. Cohen, Yu-Han Chang. 20-24
- Automatic Design of Balanced Board GamesJoe Marks, Vincent Hom. 25-30
- Memory-Efficient Abstractions for PathfindingNathan R. Sturtevant. 31-36
- Personality-based Adaptation for Teamwork in Game AgentsChek Tien Tan, Ho-Lun Cheng. 37-42
- Interactive Storytelling: A Player Modelling ApproachDavid Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen. 43-48
- Automatic Rule Ordering for Dynamic ScriptingTimor Timuri, Pieter Spronck, H. Jaap van den Herik. 49-54
- SORTS: A Human-Level Approach to Real-Time Strategy AISamuel Wintermute, Joseph Xu, John E. Laird. 55-60
- Learning a Table Soccer Robot a New Action Sequence by Observing and ImitatingDapeng Zhang, Bernhard Nebel. 61
- Improving Narrative Consistency in Planning-Based Interactive StorytellingLeandro Motta Barros, Soraia Raupp Musse. 68-70
- A Believable Agent for First-Person Shooter GamesDongkyu Choi, Tolga Könik, Negin Nejati, Chunki Park, Pat Langley. 71-73
- Motivational Ambient and Latent Behaviors in Computer RPGsMaria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh. 74-76
- Level Annotation and Test by Autonomous Exploration: Abbreviated VersionChristian Darken. 77-79
- Episodic Memory: A Final Frontier (Abbreviated Version)Kenneth D. Forbus, Sven E. Kuehne. 80-83
- HPA* EnhancementsM. Renee Jansen, Michael Buro. 84-87
- From Synthetic Characters to Virtual ActorsSandy Louchart, Ruth Aylett. 88-90
- A Comparative Analysis of Story Representations for Interactive Narrative SystemsBrian Magerko. 91-94
- Player Autonomy versus Designer Intent: A Case Study of Interactive Tour GuidesDavid L. Roberts, Andrew S. Cantino, Charles Lee Isbell Jr.. 95-97
- Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive GamesChristina R. Strong, Manish Mehta, Kinshuk Mishra, Alistair Jones, Ashwin Ram. 98-100
- ShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image NarrativesMarian Florin Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel, Doug Williams, Michael Hausenblas, Mika Luma Tuomola. 101
- A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGsMaria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher. 106-107
- Navigation Challenges in Massively Destructible WorldsPaul Kruszewski. 108-109
- A Demonstration of SQUEGE: A CRPG Sub-Quest GeneratorCurtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher. 110-111
- Intelligent Storytelling Architecture for Training (ISAT)Brian S. Stensrud. 112-113
- Authoring Environment for ShapeShifting Screen Media ProductionsMarian Florin Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel, Tim Stevens, Harald Mayer, Michael Hausenblas. 114-115