Abstract is missing.
- Talking with NPCs: Towards Dynamic Generation of Discourse StructuresChristina R. Strong, Michael Mateas.
- An Intelligent IDE for Behavior Authoring in Real-Time Strategy GamesSuhas Virmani, Yatin Kanetkar, Manish Mehta, Santiago Ontañón, Ashwin Ram.
- Navigating Detailed Worlds with a Complex, Physically Driven Locomotion: NPC Skateboarder AI in EA’s skateMark Wesley.
- Constructing Complex NPC Behavior via Multi-Objective NeuroevolutionJacob Schrum, Risto Miikkulainen.
- Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing GamesMaria Cutumisu, Duane Szafron, Michael H. Bowling, Richard S. Sutton.
- OpenNERO: A Game Platform for AI Research and EducationIgor Karpov, John Sheblak, Risto Miikkulainen.
- Lightweight Procedural Animation with Believable Physical InteractionsIan Horswill.
- Monte-Carlo Tree Search: A New Framework for Game AIGuillaume Chaslot, Sander Bakkes, Istvan Szita, Pieter Spronck.
- Automatically Generating Summary Visualizations from Game LogsYun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, R. Michael Young.
- Modeling Culturally and Emotionally Affected BehaviorVadim Bulitko, Steve Solomon, Jonathan Gratch, Michael van Lent.
- The Rise of Potential Fields in Real Time Strategy BotsJohan Hagelbäck, Stefan J. Johansson.
- Adaptive Spatial Reasoning for Turn-based Strategy GamesMaurice Bergsma, Pieter Spronck.
- Integrating Drama Management into an Adventure GameAnne Sullivan, Sherol Chen, Michael Mateas.
- Offline Planning with Hierarchical Task Networks in Video GamesJohn Paul Kelly, Adi Botea, Sven Koenig.
- A Cover-Based Approach to Multi-Agent Moving Target PursuitAlejandro Isaza, Jieshan Lu, Vadim Bulitko, Russell Greiner.
- Intelligent Trading Agents for Massively Multi-player Game EconomiesJohn Reeder, Gita Sukthankar, Michael Georgiopoulos, Georgios C. Anagnostopoulos.
- Agent Architecture in Social Games — The Implementation of Subsumption Architecture in DiplomacyAleksander Krzywinski, Weiqin Chen, Arne Helgesen.
- A Framework for the Semi-Automatic Testing of Video GamesAlfredo Nantes, Ross Brown, Frédéric Maire.
- Simulation-Based Story Generation with a Theory of MindPaul Hsueh-Min Chang, Von-Wun Soo.
- IDtension - Highly Interactive DramaNicolas Szilas.
- Difficulty Scaling through IncongruityGiel van Lankveld, Pieter Spronck, Matthias Rauterberg.
- TAP: An Effective Personality Representation for Inter-Agent Adaptation in GamesChek Tien Tan, Ho-Lun Cheng.
- Direction Maps for Cooperative PathfindingM. Renee Jansen, Nathan R. Sturtevant.
- Stochastic Plan Optimization in Real-Time Strategy GamesAndrew Trusty, Santiago Ontañón, Ashwin Ram.
- Implementation Walkthrough of a Homegrown Abstract State Machine Style System in a Commercial Sports GameBrian Schwab.
- A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing GamesMaria Cutumisu, Duane Szafron.
- Explicit Knowledge Programming for Computer GamesAndreas Witzel, Jonathan A. Zvesper, Ethan Kennerly.
- Cerberus: Applying Supervised and Reinforcement Learning Techniques to Capture the Flag GamesAhmed S. Hefny, Ayat A. Hatem, Mahmoud M. Shalaby, Amir F. Atiya.
- Dynamic Expansion of Behaviour TreesGonzalo Flórez Puga, Marco Antonio Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero.
- PaSSAGE: A Demonstration of Player Modeling in Interactive StorytellingDavid Thue, Vadim Bulitko, Marcia Spetch.
- Learning and Playing in Wubble WorldWesley Kerr, Paul R. Cohen, Yu-Han Chang.
- Hierarchical Petri Nets for Story Plots Featuring Virtual HumansDaniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemrot.
- Learning to be a Bot: Reinforcement Learning in Shooter GamesMichelle McPartland, Marcus Gallagher.
- Effects of Communication on the Evolution of Squad BehavioursDarren Doherty, Colm O Riordan.
- Recombinable Game Mechanics for Automated Design SupportMark J. Nelson, Michael Mateas.
- Automatic Generation of Game Level Solutions as StoryboardsDavid Pizzi, Marc Cavazza, Alex Whittaker, Jean-Luc Lugrin.
- Modeling the Dynamics of Non-Player Characters Social Relations in Video GamesMagalie Ochs, Nicolas Sabouret, Vincent Corruble.
- Logical Agents for Language and ActionMartin Magnusson, Patrick Doherty.
- Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual WorldsD. Hunter Hale, G. Michael Youngblood, Priyesh N. Dixit.
- Integrating Story-Centric and Character-Centric Processes for Authoring Interactive DramaMei Si, Stacy C. Marsella, Mark O. Riedl.
- Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing AgentsPatrick Ulam, Joshua Jones, Ashok K. Goel.
- Otello: A Next-Generation Reputation System for Humans and NPCsMichael Sellers.