Artificial Intelligencein the Game Design Process 2, Papers from the 2013 AIIDE Workshop, Palo Alto, California, USA, October 15, 2013

Mark J. Nelson, Adam M. Smith 0001, Gillian Smith 0001, editors, Artificial Intelligencein the Game Design Process 2, Papers from the 2013 AIIDE Workshop, Palo Alto, California, USA, October 15, 2013. Volume WS-13-20 of AAAI Technical Report, AAAI, 2013. [doi]

Conference: aiide2013

@proceedings{aiide-2013game,
  title = {Artificial Intelligencein the Game Design Process 2, Papers from the 2013 AIIDE Workshop, Palo Alto, California, USA, October 15, 2013},
  year = {2013},
  url = {https://www.aaai.org/Library/Workshops/ws13-20.php},
  researchr = {https://researchr.org/publication/aiide-2013game},
  cites = {0},
  citedby = {0},
  booktitle = {Artificial Intelligencein the Game Design Process 2, Papers from the 2013 AIIDE Workshop, Palo Alto, California, USA, October 15, 2013},
  conference = {aiide},
  editor = {Mark J. Nelson and Adam M. Smith 0001 and Gillian Smith 0001},
  volume = {WS-13-20},
  series = {AAAI Technical Report},
  publisher = {AAAI},
}