Abstract is missing.
- Trace Match & Merge: Long-Term Field-Of-View Prediction for AR ApplicationsAdam Viola, Sahil Sharma, Pankaj Bishnoi, Matheus Gadelha, Stefano Petrangeli, Haoliang Wang, Viswanathan Swaminathan. 1-9 [doi]
- HeMoG: A White-Box Model to Unveil the Connection between Saliency Information and Human Head Motion in Virtual RealityMiguel Fabian Romero-Rondón, Dario Zanca, Stefano Melacci, Marco Gori, Lucile Sassatelli. 10-18 [doi]
- Predicting Future Position From Natural Walking and Eye Movements with Machine LearningGianni Bremer, Niklas Stein, Markus Lappe. 19-28 [doi]
- A Dynamically Weighted Multi-Objective Optimization Approach to Positional Interactions in Remote-Local Augmented/Mixed RealityAkshith Ullal, Cadence Watkins, Nilanjan Sarkar. 29-37 [doi]
- Effective Classification of Head Motion Trajectories in Virtual Reality Using Time-Series MethodsLuis Quintero, Panagiotis Papapetrou, Jaakko Hollmén, Uno Fors. 38-46 [doi]
- Speed Up Light Field Synthesis from Stereo ImagesYi-Chou Chen, Chun-Hao Chao, Chang-Le Liu, Kuang-Tsu Shih, Homer H. Chen. 47-53 [doi]
- Unsupervised Learning of 3D Object Reconstruction with Small DatasetShan-Ling Chen, Kuang-Tsu Shih, Homer H. Chen. 54-59 [doi]
- Rediscovering Neighborhood History Through Augmented RealityMing-Chun Lee. 60-64 [doi]
- Character Mosaics: A New Form of Text-Based Artistic RepresentationB. A. I. Yuming, Nobuyuki Umezu. 65-69 [doi]
- ArrivieW2: an Android Application for General-Purpose Information Presentation Using Google Map API, Location and Azimuth SensorYasuyuki Saito, Shigeki Uemura, Jun Okuzumi, Norihiko Suzuki. 70-76 [doi]
- Project MultiLeap: Making Multiple Hand Tracking Sensors to Act Like OneTomás Novácek, Marcel Jirina. 77-83 [doi]
- One-Man Movie: A System to Assist Actor Recording in a Virtual StudioChing-Yu Kang, Tsai-Yen Li. 84-91 [doi]
- Managing Localization Delay for Cloud-assisted AR Applications Via LSTM-driven Overload ControlJános Czentye, Balázs Péter Gero, Balázs Sonkoly. 92-101 [doi]
- Digital Fabrication: Machine Learning-based Immersive Experiencing for the Virtual Space in a Future MuseumMiao-Chi Liu Chang, Yu-Hsiung Huang, Wei-Chih Lin, Shih-Wei Sun. 102-105 [doi]
- Towards a Standard Approach for the Design of a both Physical and Virtual MuseumAgata Marta Soccini, Anna Maria Marras. 106-108 [doi]
- Learning Environment based on an Interactive Projection Table for ChildrenMidori Kuwahara, Nobuyuki Umezu. 109-113 [doi]
- Planetary Rover Localization in Virtual Reality Environment via Orbital and Surface Imagery Learnt EmbeddingsValerio Franchi, Evridiki Ntagiou. 114-118 [doi]
- VR Supermarket: a Virtual Reality Online Shopping Platform with a Dynamic Recommendation SystemDeeksha Shravani, Prajwal Y. R, Prajwal V. Atreyas, Shobha G. 119-123 [doi]
- 2-GP-Methodology for Virtual Reality in Major Industrial and Infrastructural ProjectsNicol Mencke. 124-128 [doi]
- From Floor Plans to Virtual RealityTimothée Fréville, Charles Hamesse, Benoît Pairet, Rihab Lahouli, Rob Haelterman. 129-133 [doi]
- Needs Model for an Autonomous Agent during Long-term SimulationsLysa Gramoli, Jérémy Lacoche, Anthony Foulonneau, Valérie Gouranton, Bruno Arnaldi. 134-138 [doi]
- A Multi-Agent Approach to Simulate Collaborative Classroom Activities Using Digital HumansWesley Deneke, Hannah Simurdak, Karl Truong, Andrew Strong, Andy Holland. 139-142 [doi]
- A Technical Report for Visual Attention Estimation in HMD ChallengeChun Tsao, Po-Chyi Su. 143-144 [doi]
- Social Crowd Simulation: The Challenge of FragmentationMichelangelo Diamanti, Hannes Högni Vilhjálmsson. 145-149 [doi]
- Representative Synthetic Crowds for Inclusive Environment DesignM. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos. 150-153 [doi]
- VRMenuDesigner: A toolkit for automatically generating and modifying VR menusShengzhe Hou, Bruce H. Thomas, Xinming Lu. 154-159 [doi]
- Affective State Classification in Virtual Reality Environments Using Electrocardiogram and Respiration SignalsApostolos Kalatzis, Laura M. Stanley, Vishnunarayan Girishan Prabhu. 160-167 [doi]
- Machine Learning Concepts for Dual-Arm Robots within Virtual RealityAlexander Arntz, Agostino Di Dia, Tim Riebner, Sabrina C. Eimler. 168-172 [doi]
- Detecting Mental Workload in Virtual Reality Using EEG Spectral Data: A Deep Learning ApproachHarshita Ved, Caglar Yildirim. 173-178 [doi]
- Ecological Validity through Gamification: an Experiment with a Mixed Reality Escape RoomPablo Pérez, Ester González-Sosa, Redouane Kachach, Francisco Pereira, Álvaro Villegas. 179-183 [doi]
- Improving the Approach-Avoidance Task in Virtual Reality Through Presence and Virtual Risk SituationsTanja Joan Eiler, Vanessa Schmücker, Benjamin Haßler, Alla Machulska, Armin Grünewald, Tim Klucken, Christian Giesser, Rainer Brück 0001. 184-188 [doi]
- Customizable Memory Training in Virtual Reality with Personal MemoirsVanessa Schmücker, Tanja Joan Eiler, Armin Grünewald, Simon Forstmeier, Florian Grensing, Christian Giesser, Rainer Brück 0001. 189-193 [doi]
- SkillsLab+ - Augmented Reality Enhanced Medical TrainingChristian Giesser, Julian Knode, Armin Grünewald, Tanja Joan Eiler, Vanessa Schmuecker, Rainer Brück 0001. 194-197 [doi]
- EIT-based Gesture Recognition Training with Augmented RealityChristian Giesser, Christian Gibas, Armin Grünewald, Tanja Joan Eiler, Vanessa Schmuecker, Rainer Brück 0001. 198-200 [doi]
- Virtual Reality Training Application to Prepare Medical Student's for Their First Operating Room ExperienceArmin Grünewald, Ricardo Schmidt, Lukas Sayn, Christian Giesser, Tanja Joan Eiler, Vanessa Schmuecker, Veit Braun, Rainer Brück 0001. 201-204 [doi]
- Forensic Science Education by Crime Scene Investigation in Virtual RealityYen-Ru Chen, You-Qi Chang-Liao, Cheng-Yu Lin, Deng-Ruei Tsai, Jia-He Lim, Ruo-Huai Hong, Ai-Ru Chang. 205-206 [doi]
- Ketchup As You Like: Drawing Editor for FoodsShu Naritomi, Gibran Benitez-Garcia, Keiji Yanai. 207-209 [doi]
- Training Application for Ostomy Patients in Virtual RealityFlorian Grensing, Armin Grünewald, Tanja Joan Eiler, Vanessa Schmuecker, Christian Giesser, Rainer Brück 0001. 210-214 [doi]
- ChronoPilot - Modulating Time PerceptionJean Botev, Knut Drewing, Heiko Hamann, Yara Khaluf, Pieter Simoens, Argiro Vatakis. 215-218 [doi]
- Augmentation of a Virtual Reality Environment Using Generative Adversarial NetworksValerio Franchi, Evridiki Ntagiou. 219-223 [doi]
- An Augmented Reality Application for Clinical Breast Examination TrainingKuocheng Wang, Anusha Muralidharan, Jeric Cuasay, Sandhya Pruthi, Thenkurussi Kesavadas. 224-227 [doi]
- Augmented Reality-Based Cybersecurity Education on PhishingYan-Ming Chiou, Chien-Chung Shen, Chrystalla Mouza, Teomara Rutherford. 228-231 [doi]
- Subjective Evaluation of Egocentric Human Segmentation for Mixed RealityEster González-Sosa, Pablo Perez-Garcia, Diego González Morín, Álvaro Villegas. 232-236 [doi]
- A Large-Scale Indoor Layout Reconstruction and Localization System for Spatial-Aware Mobile AR ApplicationsKai-Wen Hsiao, Jheng-Wei Su, Yu-Chih Hung, Kuo-Wei Chen, Chih-Yuan Yao, Hung-Kuo Chu. 237-241 [doi]
- Investigating the Affective State of VR HMD User When Watching Videos Displayed in Different FormatsTai-Chen Tsai, Tse-Yu Pan, Min-Chun Hu 0001. 242-246 [doi]
- Building BRAVEMIND Vietnam: User-Centered Design for Virtual Reality Exposure TherapySharon Mozgai, Andrew Leeds, David Kwok, Ed Fast, Albert Skip Rizzo, Arno Hartholt. 247-250 [doi]
- AIive: Interactive Visualization and Sonification of Neural Networks in Virtual RealityZhuoyue Lyu, Jiannan Li, Bryan Wang. 251-255 [doi]
- richYoga: An Interactive Yoga Recognition System Based on Rich Skeletal JointsYu-Hsuan Lo, Chun-Cheih Yang, Hsuan Ho, Shih-Wei Sun. 256-257 [doi]
- Free to Select Digital Avatar vs. Predetermined Digital Avatar in eLearning System A Comparison between Student Reaction in Two ModelsRex Hsieh, Kosei Yamamura, Satoshi Cho, Hisashi Sato. 258-266 [doi]
- ScienceVR: A Virtual Reality Framework for STEM Education, Simulation and AssessmentHossain Samar Qorbani, Ali Arya, Nuket Nowlan, Maryam Abdinejad. 267-275 [doi]
- Sensorimotor learning in immersive virtual reality: a scoping literature reviewJack Ratcliffe, Laurissa Tokarchuk. 276-286 [doi]
- Learning About Catcalling: an Interactive Virtual Gallery Concept Raising Awareness for Street HarassmentAndré Helgert, Sabrina C. Eimler, Alexander Arntz. 287-294 [doi]
- Walking on the Bright Sight: Evaluating a Photovoltaics Virtual Reality Education ApplicationAlexander Arntz, Sabrina C. Eimler, Dustin Keßler, Jan Thomas, André Helgert, Markus Rehm, Eduard Graf, Sebastian Wientzek, Burak Budur. 295-301 [doi]
- A New Method of Visual Training for Amblyopia Using Binocular Training and Virtual RealityChia-Chieh Lin, Chien-Hsing Chou. 302-305 [doi]
- An Interactive Automatic Violin Fingering Recommendation InterfaceVincent K. M. Cheung, Tsung-Ping Chen, Li Su 0004. 306-312 [doi]
- Building AR Virtual String Quartet for Live ConcertHung-chih Yang, Cheng-Ming Xie, Po-Chun Wang, You-Cheng Xiao, Wen-Yu Su. 313-318 [doi]
- A Survey on Recent Deep Learning-driven Singing Voice Synthesis SystemsYin-Ping Cho, Fu-Rong Yang, Yung-Chuan Chang, Ching-Ting Cheng, Xiao-Han Wang, Yi-Wen Liu. 319-323 [doi]
- The Ethics of Rehabilitation in Virtual Reality: the role of Self-Avatars and Deep LearningAgata Marta Soccini, Federica Cena. 324-328 [doi]