Abstract is missing.
- The influence of feedback on egocentric distance judgments in real and virtual environmentsBetty J. Mohler, Sarah H. Creem-Regehr, William B. Thompson. 9-14 [doi]
- Minification influences spatial judgments in virtual environmentsScott A. Kuhl, William B. Thompson, Sarah H. Creem-Regehr. 15-19 [doi]
- Updating orientation in large virtual environments using scaled translational gainBetsy Williams, Gayathri Narasimham, Timothy P. McNamara, Thomas H. Carr, John J. Rieser, Bobby Bodenheimer. 21-28 [doi]
- Discrimination and estimation of time-to-contact for approaching traffic using a desktop environmentA. Elizabeth Seward, Daniel H. Ashmead, Bobby Bodenheimer. 29-32 [doi]
- Categorization of natural scenes: local vs. global informationJulia Vogel, Adrian Schwaninger, Christian Wallraven, Heinrich H. Bülthoff. 33-40 [doi]
- Evaluation of supra-threshold perceptual metrics for 3D modelsIoan Cleju, Dietmar Saupe. 41-44 [doi]
- Perception of image motion during head movementLi Li, Bernard D. Adelstein, Stephen R. Ellis. 45-50 [doi]
- A comparison of immersive HMD, fish tank VR and fish tank with haptics displays for volume visualizationWen Qi, Russell M. Taylor II, Christopher G. Healey, Jean-Bernard Martens. 51-58 [doi]
- Large displays enhance spatial knowledge of a virtual environmentJonathan Z. Bakdash, Jason S. Augustyn, Dennis Proffitt. 59-62 [doi]
- Color perception of 3D objects: constancy with respect to variation of surface glossBei Xiao, David H. Brainard. 63-68 [doi]
- Contrast enhancement of images using human contrast sensitivityAditi Majumder, Sandy Irani. 69-76 [doi]
- Semantic 3D motion retargeting for facial animationCristóbal Curio, Martin Breidt, Mario Kleiner, Quoc C. Vuong, Martin A. Giese, Heinrich H. Bülthoff. 77-84 [doi]
- The evaluation of stylized facial expressionsChristian Wallraven, Jan Fischer, Douglas W. Cunningham, Dirk Bartz, Heinrich H. Bülthoff. 85-92 [doi]
- Stevens dot patterns for 2D flow visualizationLaura Tateosian, Brent M. Dennis, Christopher G. Healey. 93-100 [doi]
- 3D contour perception for flow visualizationColin Ware. 101-106 [doi]
- Motion coding for pattern detectionColin Ware, Rusty Bobrow. 107-110 [doi]
- Enhancing interactive particle visualization with advanced shading modelsChristiaan P. Gribble, Steven G. Parker. 111-118 [doi]
- Effects of 2D geometric transformations on visual memoryHeidi Lam, Ronald A. Rensink, Tamara Munzner. 119-126 [doi]
- Verification of rendering quality from measured BTFsJan Meseth, Gero Müller, Reinhard Klein, Florian Röder, Michael Arnold. 127-134 [doi]
- Efficient selective rendering of participating mediaOscar Anson, Veronica Sundstedt, Diego Gutierrez, Alan Chalmers. 135-142 [doi]
- Application of a visual perception model in virtual realityÖzer Ciftcioglu, Michael S. Bittermann, I. Sevil Sariyildiz. 143 [doi]
- Creating quadrilateral mosaics from image topographic featuresKazuyo Kojima, Shigeo Takahashi, Tomoyuki Nishita. 144 [doi]
- Designing nonperspective projection through screen-space manipulationKenichi Yoshida, Shigeo Takahashi, Tomoyuki Nishita. 145 [doi]
- Distance estimation in virtual environments using bisectionJingjing Meng, John J. Rieser, Bobby Bodenheimer. 146 [doi]
- Egocentric medium-field distance perception in projection environmentsEric Klein, Oliver G. Staadt, J. Edward Swan II, Greg S. Schmidt, Mark A. Livingston. 147 [doi]
- Exploring large virtual environments with an HMD on footBetsy Williams, Gayathri Narasimham, Björn Rump, Timothy P. McNamara, Thomas H. Carr, John J. Rieser, Bobby Bodenheimer. 148 [doi]
- Great grids: how and why?Maureen Stone, Lyn Bartram, Diane Gromala. 149 [doi]
- Hiding seams in high dynamic range panoramasGreg Ward. 150 [doi]
- iCAM for high-dynamic-range image renderingJiangtao Kuang, Garrett M. Johnson, Mark D. Fairchild. 151 [doi]
- iComp: a tool for scanpath visualization and comparisonJohn Heminghous, Andrew T. Duchowski. 152 [doi]
- Making distance judgments in real and virtual environments: does order make a difference?Christine Ziemer, Jodie M. Plumert, James F. Cremer, Joseph K. Kearney. 153 [doi]
- Multiple perspectives in computer graphics: arguments from perceptual grouping and renaissance artElodie Fourquet, William Cowan, Stephen Mann. 154 [doi]
- Optical flow, geometric field of view, and requested vehicle velocityRonald R. Mourant, Najla Ahmad, Charles Adetiloye, Beverly K. Jaeger. 155 [doi]
- Point-to-origin experiments in VR revealed novel qualitative errors in visual path integrationBernhard E. Riecke, Jan Malte Wiener. 156 [doi]
- Presence, rather than prior exposure, is the more strongly indicated factor in the accurate perception of egocentric distances in real world co-located immersive virtual environmentsBrian Ries, Victoria Interrante, Lee Anderson, Jason Lindquist. 157 [doi]
- Representations that promote cognition: the case of chemistry visualization toolsMario Valle. 158 [doi]
- The ::::detection, perception and object-presence:::: framework: a unified structure for investigating illusory representations of realityEmily Bennett, Brett Stevens. 159 [doi]
- The effect of rotational ego-motion on the perception of high fidelity animationsG. Ellis, Alan Chalmers, Kurt Debattista. 160 [doi]
- The effect of warm and cool object colors on depth orderingReynold J. Bailey, Cindy Grimm, Christopher Davoli. 161 [doi]
- The relationship among age and other factors on incidence of cybersickness in immersive environment usersMelinda M. Knight, Laura L. Arns. 162 [doi]
- Visualization with smooth oriented textures and flows: insights from perceptionOhad Ben-Shahar. 163 [doi]
- Weaving versus blending: a quantitative assessment of the information carrying capacities of two alternative methods for conveying multivariate data with colorHaleh Hagh-Shenas, Victoria Interrante, Christopher G. Healey, Sunghee Kim. 164 [doi]