Abstract is missing.
- Why It's ArtAnthony L. Brooks. 3-6 [doi]
- ArtsIT/DLI History, Research and Network DevelopmentAnthony L. Brooks, Eva Brooks. 7-16 [doi]
- Interfaces for Science: Conceptualizing an Interactive Graphical InterfaceBruno Azevedo, Ana Alice Baptista, Jorge Oliveira e Sá, Pedro Branco 0001, Rubén Tortosa. 17-27 [doi]
- Segmentation of Panels in d-ComicsXinwei Wang, Jun Hu 0001, Bart Hengeveld, Matthias Rauterberg. 28-37 [doi]
- Co-designing Gaming Experiences for Museums with TeenagersVanessa Cesário, António Coelho, Valentina Nisi. 38-47 [doi]
- Moderate Recursion: A Digital Artifact of Interactive DanceCeline Latulipe, Berto Gonzalez, Melissa Word, Sybil Huskey, David C. Wilson. 48-57 [doi]
- Worldmaking: Designing for Audience Participation, Immersion and Interaction in Virtual and Real SpacesAndreas Sieß, Daniel Hepperle, Matthias Wölfel, Michael Johansson. 58-68 [doi]
- The Development of Bǎi/摆: An Oscillating Sound InstallationDanyi Liu, Jelger Kroese, Edwin van der Heide. 69-79 [doi]
- Art-Based User Research: Combining Art-Based Research and User Research to Inform the Design of a Technology to Improve Emotional WellbeingCarla Nave, Teresa Romão, Nuno Correia 0001. 80-90 [doi]
- A Framework for Branched Storytelling and Matchmaking in Multiplayer GamesVitor Pêgas, Pedro Santana, Pedro Faria Lopes. 91-100 [doi]
- Interactive Evolution of Swarms for the Visualisation of ConsumptionsCatarina Maçãs, Nuno Lourenço 0002, Penousal Machado. 101-110 [doi]
- Using Motion Expressiveness and Human Pose Estimation for Collaborative Surveillance ArtJonas Aksel Billeskov, Tobias Nordvig Møller, Georgios Triantafyllidis, George Palamas. 111-120 [doi]
- Creative Approaches on Interactive Visualization and Characterization at the NanoscaleJoão Martinho Moura, Jordi Llobet, Marco Martins, João Gaspar. 121-132 [doi]
- Contemporary Installation Art and Phenomenon of Digital Interactivity: Aha Experiences - Recognition and Related Creating with and for AffordancesAnthony L. Brooks. 133-142 [doi]
- Memorial Design Pattern Catalogue - Design Issues for Digital RemembranceSusanne Haake, Wolfgang Müller 0004, Kim-Sina Engelhart. 143-151 [doi]
- Cyberella - Design Issues for Interactive 360 Degree FilmSusanne Haake, Wolfgang Müller 0004. 152-162 [doi]
- Smart, Affective, and Playable CitiesAnton Nijholt. 163-168 [doi]
- Serious Game for Teaching Statistics in Higher Education: Storyboard DesignTiago Barbosa, Sérgio Lopes, Celina P. Leão, Filomena O. Soares, Vítor H. Carvalho. 169-175 [doi]
- Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia NervosaViviane Peçaibes, Pedro Cardoso, Bruno Giesteira. 176-181 [doi]
- Multidisciplinary Experience in the Creation of Pervasive Games for Interactive SpacesJavier Marco, Clara Bonillo, Sandra Baldassarri, Eva Cerezo. 182-187 [doi]
- Scentgraphy - Interactive Installation of Scent CommunicationXiaotian Sun, Kiyoshi Tomimatsu. 188-199 [doi]
- The Use of 360-Degree Video to Provide an Alternative Media Approach to Paralympic SportsCaroline Delmazo. 200-205 [doi]
- "I Didn't Know, You Could Do That" - Affordance Signifiers for Touch Gestures on Mobile DevicesEmilie Lind Damkjær, Liv Arleth, Hendrik Knoche. 206-212 [doi]
- A Social App that Combines Dating and Museum Visiting ExperiencesAtakan Akçali, Ido Aharon Iurgel, Tonguç Sezen. 213-218 [doi]
- Effects of Vibrotactile Feedback in Commercial Virtual Reality SystemsPeter Weilgaard Brasen, Mathias Christoffersen, Martin Kraus. 219-224 [doi]
- Evolving Virtual EcologyGloriya Gostyaeva, Penousal Machado, Tiago Martins. 225-230 [doi]
- A Serious Game for Hemophobia Treatment Phobos: First InsightsJoão Petersen, Vítor Carvalho, João Tiago Oliveira, Eva Oliveira. 231-236 [doi]
- Inside the Geometry - Double LanguageChiara Passa. 237-242 [doi]
- Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data ValidationPedro Loureiro, Catia Prandi, Nuno Nunes 0001, Valentina Nisi. 245-255 [doi]
- To Design with Strings for Playability in CitiesAnnika Olofsdotter Bergström. 256-265 [doi]
- A Storytelling Smart-City Approach to Further Cross-Regional TourismNicolas Fischöder, Ido Aharon Iurgel, Tonguç Ibrahim Sezen, Koen van Turnhout. 266-275 [doi]
- Re-interpreting Cities with Play Urban Semiotics and GamificationMattia Thibault. 276-285 [doi]
- Fostering Social Interaction in Playful CitiesXavier Fonseca, Stephan G. Lukosch, Frances M. T. Brazier. 286-295 [doi]
- Saving Face: Playful Design for Social Engagement, in Public Smart City SpacesKaren Lancel, Hermen Maat, Frances M. T. Brazier. 296-305 [doi]
- Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The HagueGeertje Slingerland, Stephan G. Lukosch, Tina Comes, Frances M. T. Brazier. 306-315 [doi]
- Infusing Creativity and Technology Through Repurposing Existing Digital Tools and Social Media Apps for Educational PurposesSama'a Al Hashimi, Yasmina Zaki, Ameena Al Muwali, Nasser Mahdi. 319-330 [doi]
- GLOBE - Cognitive and Social Competence Development by Virtual Collaboration and Simulation GamesMarkus Bresinsky, Sophia Willner. 331-342 [doi]
- Makerspaces Promoting Students' Design Thinking and Collective Knowledge Creation: Examples from Canada and FinlandJanette Hughes, Laura Morrison, Anu Kajamaa, Kristina Kumpulainen. 343-352 [doi]
- Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual WingsAnastassia Andreasen, Niels Christian Nilsson, Stefania Serafin. 353-362 [doi]
- Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference SettingHenrik Schoenau-Fog, Lise Busk Kofoed, Nanna Svarre Kristensen, Lars Reng. 363-373 [doi]
- Dynamic Lighting in Classrooms: A New Interactive Tool for TeachingKathrine Marie Schledermann, Henrika Pihlajaniemi, Sumit Sen, Ellen Kathrine Hansen. 374-384 [doi]
- Designing a Playful Robot Application for Second Language LearningGijs Verhoeven, Alejandro Catalá, Mariët Theune. 385-394 [doi]
- Study on the Optimal Usage of Active and Passive Technology-Based Teaching ResourcesValentina Terzieva, Yuri Pavlov, Katia Todorova, Petia Kademova-Katzarova. 395-405 [doi]
- An Interactive Multisensory Virtual Environment for Developmentally DisabledAlexandru Diaconu, Flaviu Vreme, Henrik Sæderup, Hans Pauli Arnoldson, Patrick Stolc, Anthony L. Brooks, Michael Boelstoft Holte. 406-417 [doi]
- Making Puppet CircuitsMichael Nitsche, Crystal Eng. 418-428 [doi]
- From Stigma to Objects of Desire: Participatory Design of Interactive Jewellery for Deaf WomenPatrizia Marti, Michele Tittarelli, Matteo Sirizzotti, Iolanda Iacono, Riccardo Zambon. 429-438 [doi]
- Design, Learning and Innovation in Developing a Physical Activity Training Network: L.U.C.A.S ProjectEva Brooks, Anthony L. Brooks. 439-449 [doi]
- Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum DisorderAli Adjorlu, Stefania Serafin. 450-461 [doi]
- A Theory Based Dialogic Learning Architecture for Sustained Innovative Collaborative Learning Across Diversity and Professional BordersElsebeth Wejse Korsgaard Sorensen. 462-471 [doi]
- What Prevents Teachers from Using Games and Gamification Tools in Nordic Schools?Eva Brooks, Salvör Gissurardottir, Bjarki Thor Jonsson, Skulina Kjartansdottir, Robin Isfold Munkvold, Hugo Nordseth, Helga Isfold Sigurdardottir. 472-484 [doi]
- Evolving Playful and Creative Activities When School Children Develop Game-Based DesignsEva Brooks, Jeanette Sjöberg. 485-495 [doi]
- Effectiveness and Usability of a Developed Collaborative Online Tool for Children with ADHDDoaa Sinnari, Paul Krause, Maysoon Abulkhair. 496-507 [doi]
- Learning Basic Mathematical Functions with Augmented RealityJosé Cerqueira, Cristina Sylla, João Martinho Moura, Luís Ferreira. 508-513 [doi]
- A Tangible Constructivist AR Learning Method for Children with Mild to Moderate Intellectual DisabilityFilip Cerný, Georgios Triantafyllidis, George Palamas. 514-519 [doi]
- 'Portugal Without Fires', A Data Visualization System to Help Analyze Forest Fire Data in PortugalDuarte Gonçalves, Bruno Lima, João Martinho Moura, Luís Ferreira. 520-525 [doi]
- Development of a Pervasive Game for ADHD ChildrenJesús Gallardo, Carmelo López, Antonio Aguelo, Belén Cebrián, Teresa Coma, Eva Cerezo. 526-531 [doi]
- What Is It Like to Be a Virtual Bat?Anastassia Andreasen, Niels Christian Nilsson, Jelizaveta Zovnercuka, Michele Geronazzo, Stefania Serafin. 532-537 [doi]
- CodeCubes - Playing with Cubes and Learning to CodeBárbara Cleto, João Martinho Moura, Luís Ferreira, Cristina Sylla. 538-543 [doi]