Abstract is missing.
- Embodiment in Virtual Reality PerformanceJoão Martinho Moura, Né Barros, Paulo Ferreira-Lopes. 3-20 [doi]
- Designing Context-Aware Mobile Systems for Self-guided Exhibition SitesRameshnath Krishnasamy, Vashanth Selvadurai, Peter Vistisen. 21-44 [doi]
- Designing the Exhibition Modus of Virtual Experiences: Virtual Reality Installations at Film FestivalsCamilla Jaller. 45-63 [doi]
- (AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating ObjectLiucija Paniuskyte, Zuzana Hrubá, Brian Bemman. 64-84 [doi]
- Acetate - Impermanence and Destruction Within Sound ArtJimmy Eadie. 85-99 [doi]
- Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a MuseumAndré T. J. Kristensen, Casper Høgalmen, Leon Müller, Martin Kraus, Mohanad M. Zeitoun. 100-118 [doi]
- Space Pace: Method for Creating Augmented Reality Tours Based on 360 VideosTimo Nummenmaa, Oguz Turan Buruk, Mila Bujic, Max Sjöblom, Jussi Holopainen, Juho Hamari. 119-138 [doi]
- The Time Machine and the Voodoo Doll: Exploring Customized Computer Game Controllers and Their Influence on the Experience of PlayOliver Wolter Nielsen, Miriam Krebs, Jake Sølberg, Michael Holton Hovgaard, Nicolai Staal Hansen, Bjørn Dalsgaard Hansen, Lasse Juel Larsen. 141-159 [doi]
- The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game ResearchChien Lu, Elina Koskinen, Dale Leorke, Timo Nummenmaa, Jaakko Peltonen. 160-179 [doi]
- A Matrix for Gamifying Development WorkshopsKristina Maria Madsen, Mette Hjorth Rasmussen. 180-197 [doi]
- Creative Process of Pre-production of Video Games - Multidisciplinary Model Approach of Historical Imaginary that Contributes to Generate EngagementRaquel Echeandía Sánchez, Nelson Zagalo, Sara Cortés Gómez. 198-211 [doi]
- Video Game Development Processes that Generate Engagement in the Players: A Case Study of Don't StarveRaquel Echeandía Sánchez, Sara Cortés Gómez. 212-227 [doi]
- Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flipped ClassroomMuriel Algayres, Evangelia Triantafyllou, Lena Werthmann, Maria Zotou, Efthimios Tambouris, Christos Malliarakis, Eleni Dermentzi, Roberto Lopez, Eirik Jatten, Konstantinos A. Tarabanis. 228-242 [doi]
- Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play GamingNikolaos Partarakis, Nikolaos Patsiouras, Thodoris Evdemon, Paraskevi Doulgeraki, Effie Karuzaki, Evropi Stefanidi, Stavroula Ntoa, Carlo Meghini, Danai Kaplanidi, Maria Fasoula, Xenophon Zabulis. 243-254 [doi]
- Context-Based Visual Design Language for Shape GenerationArus Kunkhet. 257-270 [doi]
- Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive FlowOana Camelia Burca, Maros Pekarik, Brian Bemman. 271-290 [doi]
- Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual RealityAlberto Cannavò, Davide Calandra, Aidan Kehoe, Fabrizio Lamberti. 291-306 [doi]
- 3D Localisation of Sound Sources in Virtual RealityEdvinas Danevicius, Frederik Stief, Konrad Matynia, Morten Læburgh Larsen, Martin Kraus. 307-319 [doi]
- Optimizations of VR360 Animation Production ProcessWei-Chih Liao, Chun-Tsai Wu, Szu-Ming Chung. 320-330 [doi]
- TeMoG - An Accessible Tool for Creating Custom Soft Robotics PartsJonas Jørgensen. 331-342 [doi]
- Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from TweetsSérgio M. Rebelo, João Bicker, Penousal Machado. 343-362 [doi]
- Data City: Leveraging Data Embodiment Towards Building the Sense of Data OwnershipAllen Xie, Jeffrey C. F. Ho, Stephen Jia Wang. 365-378 [doi]
- Bio-related Design Genres: A Survey on Familiarity and Potential ApplicationsNurul 'Ayn Ahmad Sayuti, Bjorn Sommer, Saeema Ahmed-Kristensen. 379-393 [doi]
- IoT Product Pleasurability - Investigating the Pleasurable User Experiences Between Conventional Products and IoT Products Through WatchesZidong Lin, Bjorn Sommer, Saeema Ahmed-Kristensen. 394-408 [doi]
- A Budget Setting Design Intervention for Reducing Personal Expenses for Chinese Young GenerationYuxiang Yan, Huaxin Wei, Jeffrey C. F. Ho, Analyn Yap. 409-424 [doi]
- Bukas: Material Messages for Filipino Migrant Workers and Their Transnational FamiliesAnalyn Yap, Huaxin Wei, Kenny K. N. Chow. 425-445 [doi]
- The Design Intervention Opportunities to Reduce Procedural-Caused Healthcare Waste Under the Industry 4.0 Context - A Scoping ReviewPranay Arun Kumar, Stephen Jia Wang. 446-460 [doi]
- Effects of Virtual Reality in the Area of Responsible Decision-Making Training on AdolescentsDaniel A. Muñoz, Kenny K. N. Chow, Huaxin Wei. 461-476 [doi]