Abstract is missing.
- Initial objective & subjective evaluation of a similarity-based audio compression techniqueStuart Cunningham, Jonathan Weinel, Shaun Roberts, Vic Grout, Darryl Griffiths. 1 [doi]
- Gestural user interface for audio multitrack real-time stereo mixingKonstantinos Drossos, Andreas Floros, Konstantinos Koukoudis. 2 [doi]
- An auditory display that assist commercial drivers in lane changing situationsJohan Fagerlönn, Stefan Larsson, Stefan Lindberg. 3 [doi]
- SonosemanticsMark Grimshaw, Tom Garner. 4 [doi]
- Differences in human audio localization performance between a HRTF- and a non-HRTF audio systemCamilla H. Larsen, David S. Lauritsen, Jacob J. Larsen, Marc Pilgaard, Jacob B. Madsen. 5 [doi]
- Designing auditory pointersRobert Harald Lorenz, Axel Berndt, Rainer Groh. 6 [doi]
- 'AIE-studio' - a pragmatist aesthetic approach for procedural sound designMatti Luhtala, Markku Turunen, Jaakko Hakulinen, Tuuli Keskinen. 7 [doi]
- Binaural spatialization for 3D immersive audio communication in a virtual worldDavide A. Mauro, Rufael Mekuria, Michele Sanna. 8 [doi]
- The blindfold soundscape game: a case for participation-centered gameplay experience design and evaluationDurval Pires, Bárbara Furtado, Tiago Carregã, Luís Reis, Luís Lucas Pereira, Rui Craveirinha, Licínio Roque. 9 [doi]
- Cuing sensorimotor skills to optimize with the use of audible stimuli in exerciseKelly Smith. 10 [doi]
- Measuring comprehension in sonification tasks that have multiple data streamsJonathan Schuett, Bruce N. Walker. 11 [doi]
- Visual patterns of hallucination as a basis for sonic arts compositionJonathan Weinel. 12 [doi]
- A discussion of musical features for automatic music playlist generation using affective technologiesDarryl Griffiths, Stuart Cunningham, Jonathan Weinel. 13 [doi]
- Identifying habitual statistical features of EEG in response to fear-related stimuli in an audio-only computer video gameTom Garner. 14 [doi]
- GangKlang: designing walking experiencesNassrin Hajinejad, Heide-Rose Vatterrott, Barbara Grüter, Simon Bogutzky. 15 [doi]
- Dynamic enhancement of videogame soundscapesDurval Pires, Licinio Roque, Valter Alves. 16 [doi]
- Bringing musicality to movement sonification: design and evaluation of an auditory swimming coachGabriela Seibert, Daniel Hug. 17 [doi]
- Sonification for supporting joint attention in dyadic augmented reality-based cooperationThomas Hermann, Alexander Neumann, Christian Schnier, Karola Pitsch. 18 [doi]
- Towards coarse-scale event detection in musicAnna M. Kruspe, Jakob Abeßer, Christian Dittmar. 19 [doi]
- Middie mercury: an ambient music generator for relaxationIvan Sysoev, Ramitha D. Chitloor, Ajay Rajaram, R. Stephens Summerlin, Nicholas Davis, Bruce N. Walker. 20 [doi]