Abstract is missing.
- How to Reduce the Effort: Comfortable Watching Techniques for Cinematic Virtual RealitySylvia Rothe, Lang Zhao, Arne Fahrenwalde, Heinrich Hußmann. 3-21 [doi]
- Asymmetrical Multiplayer Versus Single Player: Effects on Game Experience in a Virtual Reality Edutainment GameAnders Hansen, Kirstine Bundgaard Larsen, Helene Høgh Nielsen, Miroslav Kalinov Sokolov, Martin Kraus. 22-33 [doi]
- Procedural Content Generation via Machine Learning in 2D Indoor SceneBruno Jezek, Adam Ouhrabka, Antonín Slabý. 34-49 [doi]
- Keeping It Real! - Investigating Presence in Asymmetric Virtual RealityMika P. Nieminen, Markus Kirjonen. 50-60 [doi]
- GazeRoomLock: Using Gaze and Head-Pose to Improve the Usability and Observation Resistance of 3D Passwords in Virtual RealityCeenu George, Daniel Buschek, Andrea Ngao, Mohamed Khamis. 61-81 [doi]
- Alert Characterization by Non-expert Users in a Cybersecurity Virtual Environment: A Usability StudyAlexandre Kabil, Thierry Duval, Nora Cuppens. 82-101 [doi]
- A Driving Simulator Study Exploring the Effect of Different Mental Models on ADAS System EffectivenessRiccardo Rossi, Massimiliano Gastaldi, Francesco Biondi, Federico Orsini, Giulia De Cet, Claudio Mulatti. 102-113 [doi]
- Virtual Reality vs Pancake Environments: A Comparison of Interaction on Immersive and Traditional ScreensRaymond Holder, Mark Carey, Paul Keir. 114-129 [doi]
- VR Interface for Designing Multi-view-Camera Layout in a Large-Scale SpaceNaoto Matsubara, Hidehiko Shishido, Itaru Kitahara. 130-140 [doi]
- Collaboration in Virtual and Augmented Reality: A Systematic OverviewCatlin Pidel, Philipp Ackermann. 141-156 [doi]
- A User Experience Questionnaire for VR Locomotion: Formulation and Preliminary EvaluationCostas Boletsis. 157-167 [doi]
- Virtual Fitness Trail: A Complete Program for Elderlies to Perform Physical Activity at HomeMarta Mondellini, Marco Sacco, Luca Greci. 168-176 [doi]
- Exploring Players' Curiosity-Driven Behaviour in Unknown Videogame EnvironmentsRiccardo Galdieri, Mata Haggis-Burridge, Thomas P. Buijtenweg, Marcello Carrozzino. 177-185 [doi]
- Considering User Experience Parameters in the Evaluation of VR Serious GamesKim Martinez, M. Isabel Menéndez-Menéndez, Andrés Bustillo. 186-193 [doi]
- Virtual Reality Technologies as a Tool for Development of Physics Learning Educational ComplexYevgenia A. Daineko, Madina T. Ipalakova, Dana Tsoy, Aigerim Seitnur, Daulet Zhenisov, Zhiger Zhassulanuly Bolatov. 194-202 [doi]
- Evaluating the Effect of Reinforcement Haptics on Motor Learning and Cognitive Workload in Driver TrainingThomas G. Simpson, Karen Rafferty. 203-211 [doi]
- Using Augmented Reality to Train Flow Patterns for Pilot Students - An Explorative StudyGünter Alce, Karl-Johan Klang, Daniel Andersson, Stefan Nyström, Mattias Wallergård, Diederick C. Niehorster. 215-231 [doi]
- Scalable Integration of Image and Face Based Augmented RealityNahuel Adiel Mangiarua, Jorge S. Ierache, María José Abásolo. 232-242 [doi]
- Usability of an Input Modality for ARDaniel Brice, Karen Rafferty, Seán F. McLoone. 243-254 [doi]
- State of the Art of Non-vision-Based Localization Technologies for AR in Facility ManagementDietmar Siegele, Umberto Di Staso, Marco Piovano, Carmen Marcher, Dominik T. Matt. 255-272 [doi]
- AI4AR: An AI-Based Mobile Application for the Automatic Generation of AR ContentsRoberto Pierdicca, Marina Paolanti, Emanuele Frontoni, Lorenzo Baraldi. 273-288 [doi]
- AR-Based Visual Aids for sUAS Operations in Security Sensitive AreasGiulio Avanzini, Valerio De Luca, Claudio Pascarelli. 289-298 [doi]
- Global-Map-Registered Local Visual Odometry Using On-the-Fly Pose Graph UpdatesMasahiro Yamaguchi, Shohei Mori, Hideo Saito, Shoji Yachida, Takashi Shibata. 299-311 [doi]
- Combining HoloLens and Leap-Motion for Free Hand-Based 3D Interaction in MR EnvironmentsFakhreddine Ababsa, Junhui He, Jean-Rémy Chardonnet. 315-327 [doi]
- Mixed Reality Annotations System for Museum Space Based on the UWB Positioning and Mobile DeviceYanxiang Zhang, Yutong Zi. 328-342 [doi]
- A Glasses-Based Holographic Tabletop for Collaborative Monitoring of Aerial MissionsBogdan Sikorski, Paolo Leoncini, Carlo Luongo. 343-360 [doi]
- A Comparative Study of the Influence of the Screen Size of Mobile Devices on the Experience Effect of 3D Content in the Form of AR/VR TechnologyYanxiang Zhang, Zhenxing Zhang. 363-374 [doi]
- Photogrammetric 3D Reconstruction of Small Objects for a Real-Time FruitionLucio Tommaso De Paolis, Valerio De Luca, Carola Gatto, Giovanni D'Errico, Giovanna Ilenia Paladini. 375-394 [doi]
- Adaptive Detection of Single-Color Marker with WebGLMilan Kosták, Bruno Jezek, Antonín Slabý. 395-410 [doi]
- Users' Adaptation to Non-standard Controller Schemes in 3D Gaming ExperiencesRiccardo Galdieri, Mata Haggis-Burridge, Thomas P. Buijtenweg, Marcello Carrozzino. 411-419 [doi]
- 3D Dynamic Hand Gestures Recognition Using the Leap Motion Sensor and Convolutional Neural NetworksKatia Lupinetti, Andrea Ranieri, Franca Giannini, Marina Monti. 420-439 [doi]
- RGB-D Image Inpainting Using Generative Adversarial Network with a Late Fusion ApproachRyo Fujii, Ryo Hachiuma, Hideo Saito. 440-451 [doi]
- 3D Radial Layout for Centrality Visualization in GraphsPiriziwè Kobina, Thierry Duval, Laurent Brisson. 452-460 [doi]
- A Preliminary Study on Full-Body Haptic Stimulation on Modulating Self-motion Perception in Virtual RealityFrancesco Soave, Nick Bryan-Kinns, Ildar Farkhatdinov. 461-469 [doi]