Abstract is missing.
- A Framework for Enhancing Emotion Expression in Non-Playable Characters Using Large Language ModelsMarco Ligabue, Susanna Brambilla, Laura Anna Ripamonti, Francesco Bultrini, Andrea Zaniboni, Nunzio Alberto Borghese. 3-22 [doi]
- MoodyNPC: Personality and Facial Expressions for Virtual HumansFrancesco Martinelli, Laura Anna Ripamonti, Nunzio Alberto Borghese, Francesco Bultrini, Andrea Zaniboni. 23-42 [doi]
- 3D Avatar Reconstruction System with Real Time Facial Expression for Teleconference Application in Augmented RealiyFebrina Wijaya, Po-Hui Wang, Robin Fischer, Ya-Hui Tang, Shiann-Jang Wang, Wei-En Hsu, Li-Chen Fu. 43-61 [doi]
- SpatialFlow: Towards Interaction Design in Virtual Reality for People with AutismClaudio Mirabella, Agata Marta Soccini, Alessandro Clocchiatti. 62-72 [doi]
- Transformation of MetaHumans for a Generic XR WorkflowChristian Zimmer, Lucie Kruse, Lara Rolvien, Jürgen Gallinat, Christian Geiger. 73-92 [doi]
- Visualization of 3D Rockfalls Trajectories on Digital Terrain Models Using Virtual Reality TechniquesMonica A. Buitrago-Barrera, Jose Antonio Gili, Nieves Lantada. 93-101 [doi]
- Transforming Career Development Through Immersive and Data-Driven SolutionsN. D. Tantaroudas, A. J. McCracken, I. Karachalios, E. Papatheou, V. Pastrikakis. 102-112 [doi]
- A Survey of Memory Models for Virtual Agents and Humans: From Psychological Foundations to Computational ArchitecturesAlessandro Emmanuel Pecora, Francesco Strada, Andrea Bottino. 113-133 [doi]
- From Words to Emotions: Evaluating Text-to-Motion Body Language for Believable Emotions in Virtual HumansStefano Calzolari, Ciro Annicchiarico, Francesco Strada, Andrea Bottino. 134-153 [doi]
- Designing Inclusive Interfaces: Sign Language Interpreters in Digital LibrariesGaia Sasso, Chiara Evangelista, Marcello Carrozzino, Massimo Bergamasco. 154-164 [doi]
- Exploration of Secure Attachment Priming in Immersive Virtual EnvironmentsErica Santaguida, Eleonora Lanfranco, Federico Vanni, Marcello Carrozzino, Massimo Bergamasco. 165-177 [doi]
- Enhancing Healthcare with 3D Technologies: Motion Capture and Animation in the MoCASA LibraryEleonora Lanfranco, Marcello Carrozzino, Erica Santaguida, Massimo Bergamasco. 178-188 [doi]
- CrossNetVR: A Virtual Learning Environment for Teaching T568-A and T568-B Network Cabling Standards Using Unreal Engine 5Margoth Guaraca-Moyota, Bismark Castro-Zambrano, Paulina Ayala, Javier Cáceres, Marcelo V. Garcia. 191-209 [doi]
- Usability Evaluation of "Paint!" VR Game Designed for Frail Older AdultsBarbora Darmová, Anjena Inthiran, Lora Appel. 210-226 [doi]
- A Web-Based Interactive Digital Twin for Marine Robotics EducationDaniel Correa, Paulo Padrao, Jose Fuentes, Tero Kaarlela, Leonardo Bobadilla. 227-235 [doi]
- Use of an Interactive Augmented Reality Concept Map Tool in Education: A Pilot Study on Teachers' OpinionsLella Clarissa, Erika Inderst, Raffaele Di Fuccio. 236-247 [doi]
- Exploiting Immersive Virtual Reality for Maintenance Training of Freight TrainsMarina Ricci, Nicola Mosca, Daniele Pirone, Pasquale Memmolo, Pietro Ferraro, Maria di Summa. 248-259 [doi]
- Innovative Augmented Reality Applications for Cardiac Physiology and Pathophysiology Education: An Interactive Approach for Coronary Anatomy and Interventional ProceduresDavid Buyck, Madeline Wethington, Amanda N. DeVos, Paul A. Iaizzo. 260-273 [doi]
- Getting Serious About Serious VR Games for People with Dementia: A Scoping Review of Applications Designed to DateSamantha Lewis-Fung, Krisha Malik, Jacob Loat, Lora Appel. 274-282 [doi]
- Development of VR Physics Labs at MetauniversityUmitkhan Turzhanov, Miras Uali, Madina T. Ipalakova, Dana Tsoy, Yevgenia A. Daineko, Akkyz Mustafina. 283-292 [doi]
- Concentration in Learning: VR vs. TraditionalErik Sindonen, Olga Israelian. 293-301 [doi]
- Dynamic Training Environments in XR: A User-Centered Adaptive SystemMichal Sliwicki, Mikolaj Maik, Jakub Scieszka, Pawel Sobocinski 0002, Jakub Flotynski. 302-312 [doi]
- Using Computer Vision in Mixed Reality GamesMichal Sliwicki, Jarogniew Rykowski, Julian Zielinski, Jakub Gromadzinski. 313-323 [doi]
- Comparing Traditional and eXtended Reality-Based Learning: Effects on Performance, Emotions, and Cognitive AspectsMarta Mondellini, Sara Arlati, Marcello Urgo, Simone L. Pizzagalli, Kashif Mahmood, Walter Terkaj. 324-336 [doi]
- ReplEye: An Open-Source Pipeline for Gathering, Analyzing, and Replaying Eye-Tracking Data with MRTKDeyrel Diaz, Samaneh Zamanifard, Matias Volonte, Andrew T. Duchowski. 337-356 [doi]
- Gamification Strategies as a Motivational Factor for Learning in High School Students: A Preliminary StudyJulio A. Mocha-Bonilla, Javier Sánchez Guerrero, Hidalgo Alava Dennis Jose, Mocha Altamirano Kevin Israel. 357-365 [doi]
- Development of a Multi-user Virtual Reality System for Military Band Jump TrainingMarcelo Álvarez V., Rosa Granizo, Karla Altamirano, Mishell Cardenas, Victor Bautista-Naranjo, Carlos Hernández, David Rivas-Lalaleo. 366-384 [doi]
- Autonomous Virtual Reality Integration for Active Thermography: Engineering Education and ExperimentationIlario Strazzeri, Arnaud Notebaert, Florian Smets, Camila Barros, Julien Quinten, Anthonin Demarbaix. 385-396 [doi]
- Shared Physical Feedback: Shared VR Space Integrated with Physical FeedbackHiroaki Tobita, Masahiro Tomisugi. 397-407 [doi]
- Addressing On-The Field Co-registration for AR Assisted Maintenance Operations: The AURORA ProjectNazaro Aversano, Guido Bozzelli, Laura Bozzelli, Maurizio De Nino, Francesco de Pandi, Salvatore D'Onofrio, Francesca Matarese, Salvatore Musto, Stefano Ricciardi. 408-417 [doi]
- From Gamification to Virtual Reality: The Evolution of the Gamified Education Networking Learning Management System Through Design-Based Research in Simulation-Based EducationAndrei B. B. Torres, Sandy Abdo, Bill Kapralos, Venkat Bhat, Adam Dubrowski. 418-428 [doi]
- Science Dissemination in STEAM Projects - A Virtual Reality Educational Game on Electrical CircuitsDaniela Gomes, Mário Vairinhos, Pedro Pombo. 429-439 [doi]
- Reviewing Virtual Reality's Potential in CBRN Training: Synergizing AI, HCI, and Psychology for Immersive PreparednessRahul Kumar Rai, Devesh Kumar, Shashi Shekhar Jha, Ratnesh Singh Kanwar, Reshu Bansal. 440-453 [doi]
- VR-Based Rehabilitation in a Virtual Home: A Perspective on Cognitive and Motor RecoveryTatiana Perrucci, Melissa Celino, Giovanni D'Errico, Giulia Pellegrino, Maria Cristina Barba, Lucio Tommaso De Paolis. 454-464 [doi]
- The Role of Social and Neural Synchrony in Enhancing Learning and Collaboration in VR Serious Games: A Two-Study ProtocolMaria Eleonora Minissi, Clara Garcia, Alejandro Trillo, Mariano Alcañiz. 465-474 [doi]
- Virtual Reality Escape Room for Adolescents with Autism Spectrum DisorderErsilia Vallefuoco, Elisabetta Ponticelli, Giovanna Gison, Alessandro Pepino. 475-483 [doi]
- From 2D Drawings to 3D Representations in Immersive Environments: The Sketch to Pipe AppLorenzo Sommaruga, Nadia Catenazzi, Chiara Locatelli. 484-497 [doi]